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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

The AR, VR, QR "Escape" Challenge

Explore and create

Explore and create : Creation lab


Thursday, December 3, 1:30–3:00 pm PST (Pacific Standard Time)

Patricia Duncan  
New technologies are available to challenge students to think critically, collaborate, communicate and problem-solve. Using a combination of websites, collaboration tools, AR, VR, QR and media, participants will solve a series of puzzles and "escape" the virtual classroom.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Participant accounts, software and other materials: Only one person in each group of 5 or 6 will need a device with the following: HP Reveal, Co-Spaces Edu, Shazam, QR Code Reader, Discovery VR
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
Additional detail: Session recorded for video-on-demand
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

The purpose of this presentation/workshop is to expose educators to an experience that models instruction using a variety of virtual technologies and media in an engaging, challenging way. Through participation in this workshop, participants will be able to envision opportunities for AR, VR, QR and Media and content as part of an Escape Challenge. They will also be able to apply lessons learned to designing their own experiences and challenges. Finally, they will be able to identify a collection of tools and resources for educational uses of virtual and escape experiences.

Outline

Intro and story set up: 10 minutes.
AR, VR, QR puzzle escape challenge 30-40 minutes
Recap experience including debrief of the tools and skills used 20 minutes.
Discussion of tools and resources 15 minutes
Closing/Wrap-up: 5 minutes

Supporting research

Breakoutedu.com
https://www.edsurge.com/news/2017-06-09-to-build-teamwork-breakout-edu-challenges-students-to-think-out-of-the-box
http://www.teachhub.com/breakout-edu-gamified-learning-teaching-strategies
https://edtechtimes.com/2018/09/27/how-immersive-learning-technology-is-bringing-education-and-training-into-the-future/

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Presenters

Photo
Patricia Duncan, Discovery Education

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