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Why Design Thinking Should Be a Part of Your Classroom

Explore and create

Explore and create : Creation lab

Wednesday, December 2, 5:00–5:50 pm PST (Pacific Standard Time)

Steven Anderson  
Shaelynn Farnsworth  

Sound technology integration in the classroom provides opportunities for students to hone skills in collaboration, creativity, communication, choice and curiosity. Explore how the individual facets of design thinking can help students go deeper and engage design thinking activities while exploring how current and emerging technologies can support both.

Audience: Coaches, Teachers, Professional developers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: None
Topic: Instructional design & delivery
Grade level: PK-12
ISTE Standards: For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

• Examine the trends related to what skills are to be expected of students for future work.
• Understand the principles of design thinking.
• Compare and contrast Problem Based Learning with Design Thinking.
• Examine how technology can enable more authentic, deeper learning in design thinking instructional environments, regardless of where school takes place.


• Welcome (5 Mins)
• Current Trends In Future Work (5 Mins, Peer-To-Peer Interaction)
• What Is Design Thinking (10 mins, Peer-To-Peer Interaction, Live Examples)
• PBL vs. Design Thinking (10 mins, Peer-To-Peer Interaction)
• Leveraging Technology And Computational Thinking In Design Thinking Environments (10 mins, Peer-To-Peer Interaction, Live Examples)
• Practical Applications (10 mins, Peer-To-Peer Interaction)
• Wrap Up (10 mins)

Supporting research

• What Is Design Thinking? IDEO-U

• Designerly Ways of Knowing (Cross, 2006)

• Applying the Design Thinking Process in Qualitative Research

Design Thinking: Understand, Improve Apply (Plattner, Meinel, Leifer, 2010)

More [+]


Steven Anderson, Web20Classroom
Shaelynn Farnsworth, News Literacy Project

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