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Augmented Reality 2021: The Latest, the Greatest and Replicable Classroom Success Stories

Listen and learn

Listen and learn : Lecture


Thursday, December 3, 11:45 am–12:30 pm PST (Pacific Standard Time)

Dr. Maureen Yoder  
A fast-paced, lighthearted overview of augmented reality that will amaze and inspire you. There will be an overview of promising new apps and constructivist curriculum examples for online or f2f. Go beyond the "wow" factor and see the potential for enhancing teaching and learning with mind boggling AR options.

Audience: Curriculum/district specialists, Teachers, Teacher education/higher ed faculty
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: No software, apps, or accounts are needed for this session.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Language arts, Social studies
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Additional detail: ISTE author presentation, Session recorded for video-on-demand

Proposal summary

Purpose & objective

Participants will see demonstrations of constructivist lessons with expectations of original creative work by students, rather than only fact finding and reporting. They will be able to adapt the examples to their own learning and teaching environments online or face to face.

Participants will see a variety of apps for all grade levels and subject areas. They will be able to find several that will be relevant to their goals.

Participants will leave the session with suggestions for how to search for appropriate apps and keep up with the everchanging field.

Outline

• Introduction – 2 minutes
o Introduction to topic: Augmented Reality; comparison to Virtual Reality; supportive research
o Format: fast-paced and quick overview
• AR technologies and resources – 50 minutes
o Definition, brief overview of examples from medical, business & other fields
o Classroom suggestions, constructivist in format
o Participants will use their devices to experience several short examples
• Promising AR technologies not available yet – 2 minutes
• Conclusion – 6 minutes
o Instructions for accessing link to presentation
o Inspirational words; looking to the future

Supporting research

My research is grounded in constructivist and experiential learning theory, developed and influenced by John Dewey, Lev Vygotsky, Jean Piaget, and Jerome Bruner. Information about the technology and resources will also have been gathered by electronic sources and will include articles, manufacturer’s sites, and blogs. Given the nature of the emerging, and rapidly changing, field of virtual and augmented reality, the majority of the articles and web sites cited will be less than three months old at the time of this presentation.

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Presenters

Photo
Dr. Maureen Yoder, Lesley University

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