Teach Boldly: Using Edtech for Social Good
Participate and share : Interactive lecture
Monday, November 30, 11:45 am–12:30 pm PST (Pacific Standard Time)
Dr. Jennifer Williams
Today’s students are ready to design, dream, and make the future! Join for this session customized for classrooms ready to activate positive change through innovative practices and meaningful use of technology. Let's explore top tools and projects and create ready-to-go action plans to use edtech for social good!
|Audience:||Coaches, Curriculum/district specialists, Teachers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Topic:||Instructional design & delivery|
|Subject area:||Social studies, STEM/STEAM|
|ISTE Standards:||For Educators:
|Additional detail:||ISTE author presentation, Session recorded for video-on-demand|
As opposed to passive participants in society, today’s students are ready to design, dream, and MAKE the future! This session will support educators ready to activate positive change in teaching and learning through innovative practices, meaningful use of technology, and global collaboration and empower student activism in the classroom. With inspiration of Presence, Purpose, and Perspective from stories of real-world PeaceMAKERS in education, participants are invited to be actively engage and to create ready-to-go action plans for themselves as educators, for classroom communities, and for global communities.
Models/pedagogies/learning theories addressed
• Constructivism and social constructivism (Dewey, Montessori)
• Human-Centered Design (Kelley)
• Communities of Practice (Wenger)
• Social learning theory: motivation and self-efficacy (Bandura)
• Portraiture qualitative research (Lawrence-Lightfoot)
Topics for exploration:
• Social good
• Student advocacy and activism
• Digital citizenship
• Global collaboration
• Design thinking and human-centered learning space design
• Power of feedback and reflection
Standards of Practice, alignment, and competencies
• ISTE Standards for Student
• ISTE Standards for Educators
• ISTE Standards for Education Leaders
• United Nations Sustainable Development Goals
• Program for International Student Assessment (PISA) Global Competencies
• Collaborative for Academic, Social, and Emotional Learning (CASEL) Standards
• My Name, My Identity
• Adobe Spark
• Rock Your World
• World's Largest Lesson
• Human-centered design (dot voting, card sort, entry tickets)
• TED Talks, podcasting, blogging, social media
• Goals Project, Climate Action Project, TeachSDGs
Presenter will use an interactive, multimedia presentation to engage audience members. Open discussion will further encourage attendee participation through sharing, dialogue, and exploration of topics. Weblinks, digital graphics, and video will be used to model concepts. New digital technologies that allow educators to connect and collaborate will be demonstrated and then attendees will be invited to participate in discussion, inquiry, and discovery of practice and perspective.
10 minutes: greeting and introduction
20 minutes: instructional design framework and standards of practice
30 minutes: top practices and tools
15 minutes: in action--examples of projects and programs
15 minute: build your action plan and conclusion
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