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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

A Virtual Reality Course to Prepare the Workforce of the Future

Participate and share

Participate and share : Poster


Thursday, December 3, 12:00–1:00 pm PST (Pacific Standard Time)

Helmut Doll  
See student work and class activities from a course in virtual reality that introduces students from all backgrounds and levels to the theory and applications of immersive technologies in our lives with a focus on their interests. Tools and many examples will be shared.

Audience: Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Participant accounts, software and other materials: Zappar app
Topic: Storytelling/multimedia
Grade level: Community college/university
Subject area: STEM/STEAM, Science
ISTE Standards: For Educators:
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Citizen
  • Model and promote management of personal data and digital identity and protect student data privacy.

Proposal summary

Purpose & objective

Currently, VR and AR are mostly used in activities in the classroom to support other subjects, for examples virtual tours of the body. However, a student with knowledge and skills in this area will have an advantage in the future. This presentation will showcase a course that introduces virtual and augmented reality concepts, applications, and challenges to students from all majors.
Most students have not seen applications of VR and AR beyond games. However, all of their careers and lives will be impacted by these technologies.
Participants in the presentation will be able to use the demonstrated examples and activities in their own classrooms.
In addition, participants will see how virtual and augmented reality applications can be created by students without strong technical background. (Virtual tours can be created with tools such as Veer, an excellent tool for augmented reality apps is Zappar)
Discussion topics to address the impact of VR/AR on society will also be introduced.

Supporting research

Bailenson, J. Experience on Demand, Norton and Co., 2018.
Wegert, Tessa. “4 Ways VR Will Impact the Future of Tech Careers.” How Virtual Reality Will Change Your Job - The Muse, The Muse, 8 Mar. 2017, www.themuse.com/advice/4-ways-vr-will-impact-the-future-of-tech-careers.
Diamandis, Peter H., et al. “How AR and VR Will Shape the Future of Work and Play.” Singularity Hub, 27 Dec. 2018, singularityhub.com/2018/12/28/how-ar-and-vr-will-shape-the-future-of-work-and-play/.
Slater, M., Sanchez-Vivez, M. Enhancing Our Lives with Immersive Virtual Reality. Front. Robot. AI, 19 December 2016.

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Presenters

Photo
Helmut Doll, Bloomsburg University

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