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Edtech Advocacy &
Policy Summit

Creating Digital Literacy Through Online Games

Participate and share

Participate and share : Poster


Sunday, November 29, 9:30–10:30 am PST (Pacific Standard Time)

Scott Bedley  
Todd Flory  

Power up your students' digital literacy. Experience and learn a step-by-step process to implement interactive online games, like the Fake News Challenge. Gain knowledge of how to introduce digital literacy in a fun and interactive way, and how to connect with other classes.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Digital citizenship
Grade level: PK-12
Subject area: Language arts, Social studies
ISTE Standards: For Students:
Global Collaborator
  • Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
For Educators:
Citizen
  • Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Participants will be able to train their students in a deeper understanding of what makes citizens digitally literate. Participants will be able to identify best practices in teaching how to discern reliable sources and content. They will also participate in a demonstration of the fake news challenge activity and gain access to valuable resources to implement the activity with their students. These practices are successful as many classes have participated in this global, collaborative digital literacy activity. Students all over the world have benefited from this activity by learning how to discern credible news sources and become digitally literate global citizens.

Outline

- 10 minutes: Introduction and purpose statements, including the global need for digital literacy. - 10 minutes: Provide resources and best practices on how to introduce the topic of digital literacy and discerning reliable online sources. - 10 minutes: Share structure of the Fake News Challenge game, as well as other digital literacy games and how to find participant classes. - 20 minutes: Participants will experience the activities first-hand and debrief with presenters on how to present the activities and materials in their classroom. - 10 minutes: Questions and answers.

Supporting research

https://ed.stanford.edu/news/stanford-researchers-find-students-have-trouble-judging-credibility-information-online http://www.npr.org/sections/ed/2017/02/16/514364210/5-ways-teachers-are-fighting-fake-news https://www.vox.com/first-person/2017/3/29/15042692/fake-news-education-election https://www.edsurge.com/news/2017-08-31-helping-students-spot-bs-and-decipher-fake-news

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Presenters

Photo
Scott Bedley, Eastwood Elementary
Photo
Todd Flory, Wheatland Elementary School

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