Creating Digital Literacy Through Online Games
Participate and share : Poster
Sunday, November 29, 9:30–10:30 am PST (Pacific Standard Time)
Scott Bedley Todd Flory
Power up your students' digital literacy. Experience and learn a step-by-step process to implement interactive online games, like the Fake News Challenge. Gain knowledge of how to introduce digital literacy in a fun and interactive way, and how to connect with other classes.
|Audience:||Curriculum/district specialists, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Subject area:||Language arts, Social studies|
|ISTE Standards:||For Students:
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
|Influencer Disclosure:||This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.|
Participants will be able to train their students in a deeper understanding of what makes citizens digitally literate. Participants will be able to identify best practices in teaching how to discern reliable sources and content. They will also participate in a demonstration of the fake news challenge activity and gain access to valuable resources to implement the activity with their students. These practices are successful as many classes have participated in this global, collaborative digital literacy activity. Students all over the world have benefited from this activity by learning how to discern credible news sources and become digitally literate global citizens.
- 10 minutes: Introduction and purpose statements, including the global need for digital literacy. - 10 minutes: Provide resources and best practices on how to introduce the topic of digital literacy and discerning reliable online sources. - 10 minutes: Share structure of the Fake News Challenge game, as well as other digital literacy games and how to find participant classes. - 20 minutes: Participants will experience the activities first-hand and debrief with presenters on how to present the activities and materials in their classroom. - 10 minutes: Questions and answers.
https://ed.stanford.edu/news/stanford-researchers-find-students-have-trouble-judging-credibility-information-online http://www.npr.org/sections/ed/2017/02/16/514364210/5-ways-teachers-are-fighting-fake-news https://www.vox.com/first-person/2017/3/29/15042692/fake-news-education-election https://www.edsurge.com/news/2017-08-31-helping-students-spot-bs-and-decipher-fake-news