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Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Gamification and Badges to Engage Elementary Students

Participate and share

Participate and share : Poster


Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)

Dr. Jack Jacobs  
Learn about gamification and student badges supporting elementary students' journey in becoming well-rounded digital citizens. Experience the entire process from beginning to finale; embrace different viewpoints of our community, especially students, related to their journey during this quest; and receive resources to encourage their own quest creation.

Audience: Teachers, Principals/head teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Games for learning & gamification
Grade level: 3-5
Subject area: Health and physical education, Performing/visual arts
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
For Education Leaders:
Visionary Planner
  • Engage education stakeholders in developing and adopting a shared vision for using technology to improve student success, informed by the learning sciences.

Proposal summary

Purpose & objective

Participants will understand the basics of gamification and student badges.
Participants will be able to understand how gamification can serve as a tool to increase student engagement and excitement.
Participants will envision multiple ways to use badges within their school/classroom.
Participants will use the viewpoints of students to make decisions on gamification and badges.
Participants will know about different resources to support their gamification and badges growth.

Outline

A. What is gamification?
B. What are some benefits of gamification?
C. How was gamification implemented at our school?
D. How can you gamify your classroom?

Supporting research

Reward Learning with Badges: Spark Student Achievement by Brad Flickinger (ISTE book). This book was the main support used to go from abstract/nebulous ideas, to a concrete student-ready gamification system with badges.

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Presenters

Photo
Dr. Jack Jacobs, Bloom Elementary - JCPS
ISTE Certified Educator

Proud elementary principal and graduate of Jefferson County Public Schools in Louisville, Kentucky.

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