Gamification and Badges to Engage Elementary Students
Participate and share : Poster
Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)
Dr. Jack Jacobs
Learn about gamification and student badges supporting elementary students' journey in becoming well-rounded digital citizens. Experience the entire process from beginning to finale; embrace different viewpoints of our community, especially students, related to their journey during this quest; and receive resources to encourage their own quest creation.
|Audience:||Teachers, Principals/head teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices not needed|
|Topic:||Games for learning & gamification|
|Subject area:||Health and physical education, Performing/visual arts|
|ISTE Standards:||For Students:
Participants will understand the basics of gamification and student badges.
Participants will be able to understand how gamification can serve as a tool to increase student engagement and excitement.
Participants will envision multiple ways to use badges within their school/classroom.
Participants will use the viewpoints of students to make decisions on gamification and badges.
Participants will know about different resources to support their gamification and badges growth.
A. What is gamification?
B. What are some benefits of gamification?
C. How was gamification implemented at our school?
D. How can you gamify your classroom?
Reward Learning with Badges: Spark Student Achievement by Brad Flickinger (ISTE book). This book was the main support used to go from abstract/nebulous ideas, to a concrete student-ready gamification system with badges.
Proud elementary principal and graduate of Jefferson County Public Schools in Louisville, Kentucky.