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A Journey Into Minecraft

Listen and learn

Listen and learn : Snapshot


Friday, December 4, 11:30 am–12:15 pm PST (Pacific Standard Time)
Presentation 2 of 2
Other presentations:
So, They Asked Me to Teach Coding ...Remotely

Spencer Lunsford  
Convincing stakeholders that Minecraft can be used as a teaching and learning tool was like taking a hike. Sometimes the trail was well traveled, sometimes there were obstacles never seen before. The sharing of lessons learned as well as lesson plans will help you bring Minecraft into your educational world.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Mac, PC
Tablet: iOS, Windows
Participant accounts, software and other materials: If district has O365 account level that includes M:EE, then get that installed. Also, sign up for account on the education.minecraft.net.
Topic: Project-, problem- & challenge-based learning
Grade level: PK-12
Subject area: Computer science
ISTE Standards: For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Additional detail: Session recorded for video-on-demand
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.
Related exhibitors:
Microsoft Corporation

Proposal summary

Purpose & objective

Communication is key in any relationship, so Santa Rosa wants to share their journey of technical obstacles/fixes, as well as the classroom implementation learning that occurred. A mixture of lesson plans used by elementary, middle and high school teachers as well as projects students completed using the Minecraft platform will be shared/discussed.

Outline

Opening 5 min - Get to know the speaker through a quick Sway. Use Microsoft Forms survey to get to know the audience. Go over the agenda
Min 5-15 - Showcase the Santa Rosa pilot/implementation of Minecraft including technical obstacles and teacher training.
Min 15-25 - Showcase lesson plans and student artifacts created using Minecraft: Education Edition.
Closing 5 min - Q/A, show Zeemo video https://www.youtube.com/watch?v=WCoHJPs81dU

Supporting research

Karsenti, T., Bugmann, J, and Gros, P. P. (2017) Transforming Education with Minecraft? Results of an exploratory study conducted with 118 elementary-school students. Montréal : CRIFPE.
Linguistic Revisions : Margaret McKyes.
Design Layout : Sylvie Côté.
Cover Page : Sylvie Côté.
Data Collection and Analysis: The Canada Research Chair on Educational Technology research team

Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national
survey on teaching with digital games. New York: The Joan Ganz
Cooney Center at Sesame Workshop.

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Presenters

Photo
Spencer Lunsford, OPL/Santa Rosa County School District

Spencer is a Teacher on Special Assignment, currently working for the district as an Instructional Technology Specialist. In this position, he is available for teachers that want help in transforming their classroom instruction through the integration of technology. He is here to support teachers by doing the research for them, planning a lesson so they can see the final product, and providing continuing support throughout the year. Spencer's plan is to make the jobs of the teachers in Santa Rosa County Schools easier, not just give them more “stuff” to implement.

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