A Journey Into Minecraft
Listen and learn : Snapshot
Friday, December 4, 11:30 am–12:15 pm PST (Pacific Standard Time)
Presentation 2 of 2
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Convincing stakeholders that Minecraft can be used as a teaching and learning tool was like taking a hike. Sometimes the trail was well traveled, sometimes there were obstacles never seen before. The sharing of lessons learned as well as lesson plans will help you bring Minecraft into your educational world.
|Audience:||Coaches, Curriculum/district specialists, Teachers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: Mac, PC
Tablet: iOS, Windows
|Participant accounts, software and other materials:||If district has O365 account level that includes M:EE, then get that installed. Also, sign up for account on the education.minecraft.net.|
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||Computer science|
|ISTE Standards:||For Educators:
|Additional detail:||Session recorded for video-on-demand|
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
|Influencer Disclosure:||This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.|
|Related exhibitors:||Microsoft Corporation|
Communication is key in any relationship, so Santa Rosa wants to share their journey of technical obstacles/fixes, as well as the classroom implementation learning that occurred. A mixture of lesson plans used by elementary, middle and high school teachers as well as projects students completed using the Minecraft platform will be shared/discussed.
Opening 5 min - Get to know the speaker through a quick Sway. Use Microsoft Forms survey to get to know the audience. Go over the agenda
Min 5-15 - Showcase the Santa Rosa pilot/implementation of Minecraft including technical obstacles and teacher training.
Min 15-25 - Showcase lesson plans and student artifacts created using Minecraft: Education Edition.
Closing 5 min - Q/A, show Zeemo video https://www.youtube.com/watch?v=WCoHJPs81dU
Karsenti, T., Bugmann, J, and Gros, P. P. (2017) Transforming Education with Minecraft? Results of an exploratory study conducted with 118 elementary-school students. Montréal : CRIFPE.
Linguistic Revisions : Margaret McKyes.
Design Layout : Sylvie Côté.
Cover Page : Sylvie Côté.
Data Collection and Analysis: The Canada Research Chair on Educational Technology research team
Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national
survey on teaching with digital games. New York: The Joan Ganz
Cooney Center at Sesame Workshop.
Spencer is a Teacher on Special Assignment, currently working for the district as an Instructional Technology Specialist. In this position, he is available for teachers that want help in transforming their classroom instruction through the integration of technology. He is here to support teachers by doing the research for them, planning a lesson so they can see the final product, and providing continuing support throughout the year. Spencer's plan is to make the jobs of the teachers in Santa Rosa County Schools easier, not just give them more “stuff” to implement.
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