Get ready for ISTELive 21! Launch the site now.
Edtech Solutions
Network Summit
Edtech Advocacy &
Policy Summit

FIRST LEGO League: Robotics, Problem-Solving and Collaboration at Its Best!

Participate and share

Participate and share : Poster

Tuesday, December 1, 12:00–1:00 pm PST (Pacific Standard Time)

Vickie Morgado  
Alexander Morgado-Drysdale  
Zachary O'Mara  

Discover how students from an innovative FIRST LEGO League team learned to collaborate, problem-solve & think critically all while having fun! Come learn from students how to code, operate robots and completed LEGO challenges. Leave understanding how you can inspire/challenge students to develop future career skills.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: QR Code Scanner
Topic: Computer science & computational thinking
Grade level: 6-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Additional detail: Student presentation

Proposal summary

Purpose & objective

The purpose of this session is to introduce teachers to FIRST LEGO League – a hands-on program that helps students connect STEM concepts to real-world examples through research, problem-solving, coding and engineering.

During this session, participants will learn:

• The core values that are central to the FIRST LEGO League program
• Holistic and workforce skills student participants develop
• The components of a FIRST LEGO League competition
• Resources and grant opportunities available for new teachers and coaches
• How to code, program and make a LEGO MINDSTORM EV3 robot move!

Supporting research

First Lego League:

Fernández Panadero, C., Villena Román, J., Delgado Kloos, C. (2010). Impact of Learning Experiences Using LEGO Mindstorms® in Engineering Courses

Patterson, R. ( 2011). Teaching Computer Programming using Educational Robots.

More [+]


Vickie Morgado, Ontario Teacher, OCT

People also viewed

Digital Portfolio Reflections: Easy as ABC, Simple as 123
Get Gamin’: A Project-Based Learning Unit
YouTube Tutorials : The New PD in the Era of Distance Learning