Project Based STEAM on a Budget |
Explore and create : Creation lab
Saturday, December 5, 12:15–1:05 pm PST (Pacific Standard Time)
Tim Needles
Learn four engaging, cost-effective STEAM projects in this fun, creative workshop. We'll cover STEAM fundamentals and use free resources to create augmented reality, coding, digital drawing and film. The projects are ready for any learning environment and stem from ISTE’s "STEAM Power: Infusing Art Into Your STEM Curriculum."
Audience: | Curriculum/district specialists, Teachers, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Mac, PC, Chromebook Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Quivervison- http://www.quivervision.com/apps/quiver-education/ Morphi- https://www.morphiapp.com/ Code.org- https://studio.code.org/users/sign_in Piskel- https://www.piskelapp.com/ Adobe Spark- https://spark.adobe.com/sp/ Drawerings- https://www.drawerings.com/draw Quizlet- https://quizlet.com/552851635/the-steam-power-historical-figures-flash-cards/ Optional: Kahoot- https://kahoot.com/b/ (IOS Devices) Splice- https://apps.apple.com/us/app/splice-video-editor-maker/id409838725 Paper- https://apps.apple.com/us/app/paper-by-wetransfer/id506003812 (Alternatives) Open Shot- https://www.openshot.org/ |
Topic: | Maker activities & programs |
Grade level: | PK-12 |
Subject area: | STEM/STEAM, Performing/visual arts |
ISTE Standards: | For Students: Empowered Learner
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Additional detail: | ISTE author presentation, Session recorded for video-on-demand |
Participants will learn 4 fun, creative, engaging, and cost-effective projects which are ready for any learning environment, include social emotional learning elements, and are extensions of projects featured in the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. The lesson plans are available in the book/online and they address different methods of adding creativity and art into STEM learning. Participants will use free apps to learn how to use and implement free technologies in: Augmented Reality, Coding, Film, and Digital Drawing. We will learn and practice the projects which are featured in the book/online and they will learn how to assess the projects using the ISTE teacher/student standards. We will end the presentation with a brief reflection of what we learned, address the additional available resources, and online assessment of the learning.
After a 10 minute overview participants will collaborate using free tools/apps to create 4 projects:
1. Create a work of code art
2. Design an 8bit animation for a video game
3. Make a short video poem
4. Create a digital and augmented reality drawing
In the last 10 minute we will reflect and learn how to assess the projects using the ISTE standards, assess our own learning using an online contest, and learn to find additional resources.
The presentation is based specifically on the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. Recognized experts such as: Scratch creator Mitchel Resnick, technologist John Maeda, Professor Seymour Papert, and Sir Ken Robinson have all addressed the importance of creativity in education and the value of art in STEM learning.
Tim Needles is an artist, educator & author of STEAM Power: Infusing Art Into Your STEM Curriculum. He teaches art/media at Smithtown School District, is a TEDx Talk speaker, & his work has been featured on NPR, in the New York Times, Columbus Museum of Art, Norman Rockwell Museum. He’s the recipient of ISTE’s Technology in Action Award & Creativity Award, NAEA’s AET Outstanding Teaching Award, & The Rauschenberg Power of Art Award. He’s a Nat Geo Certified Teacher, PBS Digital Innovator, an ISTE Arts & Technology & STEM PLN leader, NAEA ArtEdTech interest Group leader, & Adobe Creative Educator. He’s on social media at @timneedles.
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