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Project Based STEAM on a Budget

Explore and create

Explore and create : Creation lab


Saturday, December 5, 12:15–1:05 pm PST (Pacific Standard Time)

Tim Needles  
Learn four engaging, cost-effective STEAM projects in this fun, creative workshop. We'll cover STEAM fundamentals and use free resources to create augmented reality, coding, digital drawing and film. The projects are ready for any learning environment and stem from ISTE’s "STEAM Power: Infusing Art Into Your STEM Curriculum."

Audience: Curriculum/district specialists, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Mac, PC, Chromebook
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Quivervison- http://www.quivervision.com/apps/quiver-education/
Morphi- https://www.morphiapp.com/
Code.org- https://studio.code.org/users/sign_in
Piskel- https://www.piskelapp.com/
Adobe Spark- https://spark.adobe.com/sp/
Drawerings- https://www.drawerings.com/draw
Quizlet- https://quizlet.com/552851635/the-steam-power-historical-figures-flash-cards/
Optional:
Kahoot- https://kahoot.com/b/
(IOS Devices)
Splice- https://apps.apple.com/us/app/splice-video-editor-maker/id409838725
Paper- https://apps.apple.com/us/app/paper-by-wetransfer/id506003812
(Alternatives)
Open Shot- https://www.openshot.org/
Topic: Maker activities & programs
Grade level: PK-12
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Additional detail: ISTE author presentation, Session recorded for video-on-demand

Proposal summary

Purpose & objective

Participants will learn 4 fun, creative, engaging, and cost-effective projects which are ready for any learning environment, include social emotional learning elements, and are extensions of projects featured in the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. The lesson plans are available in the book/online and they address different methods of adding creativity and art into STEM learning. Participants will use free apps to learn how to use and implement free technologies in: Augmented Reality, Coding, Film, and Digital Drawing. We will learn and practice the projects which are featured in the book/online and they will learn how to assess the projects using the ISTE teacher/student standards. We will end the presentation with a brief reflection of what we learned, address the additional available resources, and online assessment of the learning.

Outline

After a 10 minute overview participants will collaborate using free tools/apps to create 4 projects:
1. Create a work of code art
2. Design an 8bit animation for a video game
3. Make a short video poem
4. Create a digital and augmented reality drawing
In the last 10 minute we will reflect and learn how to assess the projects using the ISTE standards, assess our own learning using an online contest, and learn to find additional resources.

Supporting research

The presentation is based specifically on the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. Recognized experts such as: Scratch creator Mitchel Resnick, technologist John Maeda, Professor Seymour Papert, and Sir Ken Robinson have all addressed the importance of creativity in education and the value of art in STEM learning.

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Presenters

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Tim Needles, Smithtown High School East

Tim Needles is an artist, educator & author of STEAM Power: Infusing Art Into Your STEM Curriculum. He teaches art/media at Smithtown School District, is a TEDx Talk speaker, & his work has been featured on NPR, in the New York Times, Columbus Museum of Art, Norman Rockwell Museum. He’s the recipient of ISTE’s Technology in Action Award & Creativity Award, NAEA’s AET Outstanding Teaching Award, & The Rauschenberg Power of Art Award. He’s a Nat Geo Certified Teacher, PBS Digital Innovator, an ISTE Arts & Technology & STEM PLN leader, NAEA ArtEdTech interest Group leader, & Adobe Creative Educator. He’s on social media at @timneedles.

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