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App Smashing With ARVRinEDU

Participate and share

Participate and share : Interactive lecture

Monday, November 30, 1:30–2:15 pm PST (Pacific Standard Time)

Jaime Donally  
Don't be limited by individual tools when using augmented, virtual and mixed reality! Combine features in various tools to maximize the use of immersive technology in the classroom. Explore some of the best apps in AR, VR and MR in their full potential.

Audience: Coaches, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Tablet: Android, iOS
Participant accounts, software and other materials: The resources will vary by attendee and a list of resources will be provided.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
ISTE Standards: For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Additional detail: ISTE author presentation, Session recorded for video-on-demand
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

The session will briefly show the top AR/VR/MR tools available in our classrooms and then demonstrate how these tools combined grant a whole new way of learning. Some of the tools covered include CoSpaces, AR Portals, Merge Cube apps, and ARKit apps. I will include visuals that include a snapshot of the tools independently and then app smashed with other tools as well as screen-sharing from my device to display the tool.


I will begin the session with a whole group sharing the difference between AR, VR, and MR. The attendees will discover an example in each of these immersive technologies (15 mins). We will explore new ARKit apps such as AR Portal where we will create augmented reality portals in groups (15 mins). We will finish by building 3D and 360 content and uploading the content on various platforms.
At the conclusion of the session, attendees will have a chance to share practical ideas for effective implementation.

Supporting research

Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.

A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, Accessed 29 Sept. 2017.

Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016

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Jaime Donally, ARVRinEDU

Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.

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