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Making History Pop: Bringing Augmented Reality Into Elementary School Social Studies

Explore and create

Explore and create : Creation lab


Monday, November 30, 2:00–2:50 pm PST (Pacific Standard Time)

Seth Bacon  
Sarah Beebe  
Mary Catherine Coleman  

Learn how to use affordable and accessible augmented reality and virtual reality tools to move students from consumers to creators with AR/VR. See how AR/VR can be integrated into curricular projects with an emphasis on student creators of VR content in an augmented world.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Presenters will provide sample work and apps to try out on iPads and Merge Cubes. If the attendees have a smartphone or iPad and want to use their own devices, they can download the Morphi app, the CoSpaces app, and bookmark the website tinkercad.com.
Topic: Augmented, mixed & virtual reality
Grade level: 3-5
Subject area: Social studies, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

Attendees will get to see tools online that illustrate thinking, knowledge and creation using AR/VR and 3D Design Tools and partake in hands on workshopping to bring back ideas of how to help students illustrate understanding of important aspects of civilizations and societies
Attendees will bring back 3D design skills to their students by creating 3D design with digital 3D design using tools like Tinkercad and Morphi
Attendees will expand their understanding of different technologies as a way to share ideas with their students to give empowered student voice and ideas
Attendees will get the opportunity to see how students use design and planning skills to connect thinking about information and knowledge sharing to express their learning using written skills, visual skills, and technology tools

Outline

Process:
Attendees will see examples of student-created VR worlds and see how students use 3D design and AR tools to create self designed artifacts to showcase their classroom learning in a culminating project. After seeing student examples, attendees will get to learn about the 3D Design tools (Morphi and Tinkercad), the AR virtual space (CoSpaces), and finally the object used to display the artifacts (Merge Cube).

Three technology/Augmented Reality tools will be presented to attendees, and attendees will engage with these areas of content by using three specific tools in rotation:

1. Merge Cube - 20 Minutes
2. Cospaces - 20 Minutes
3. 3D Design Tools Morphi (app) and Tinkercad (web based) -20 Minutes

Supporting research

https://edtechmagazine.com/k12/article/2019/01/here-what-right-tools-mixed-reality-classroom-look

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Presenters

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Seth Bacon, Francis W. Parker School
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Sarah Beebe, Francis W. Parker School

Sarah Beebe is a Technology Education Specialist in Chicago, a teacher, lifelong pursuer of knowledge, and overall enthusiastic human being.

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Mary Catherine Coleman, Francis W. Parker School

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