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Craft Computing

Explore and create

Explore and create : Creation lab

Thursday, December 3, 11:15 am–12:05 pm PST (Pacific Standard Time)

Lionel Bergeron  
Craft Computing is an opportunity for students to learn about computer systems through creative activities. Students are asked to explore how we interact with computers and how we may interact with them in the future as they develop an understanding of what a computer can do.

Audience: Curriculum/district specialists, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: Attendees will not need any accounts or software for this session. Attendees may use a laptop or tablet to access online materials and resources, as well as participate in an online back channel.
Topic: Computer science & computational thinking
Grade level: PK-5
Subject area: Language arts, Computer science
ISTE Standards: For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
For Educators:
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

The purpose of the presentation is to introduce educators to the Craft Computing content and demonstrate how students can learn about computer systems through creative hands on activities. By the end of the presentation participants will have practiced one of the activities, gain a better understanding of the full unit, and be able to navigate the lessons, materials and resources to implement the unit in-person or remotely.


5 minutes: Overview of New York City's Computer Science for All Initiative and the SEPjr Program.
5 minutes: How the Creative Computing Unit was designed with the non-profit program Sunset Spark.
20 minutes: Overview of the Craft Computing Unit
20 minutes: Demo the first 2 lessons, creating a CPU and Circuit Board, allowing participants to complete one of the projects.
10 minutes: Share opportunities for content integration and remote/blended learning models.
Remaining time: Q&A

Supporting research

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Lionel Bergeron, NYCDOE

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