Coding + PBL = Solving Real-world Problems in the Online Classroom
Participate and share : Poster
Sunday, November 29, 8:00–9:00 am PST (Pacific Standard Time)
Arlene Manalang Ruben Jr Velarde
Learn about code-powered student projects and inventions resulting from in-depth inquiry and research applying PBL concepts. Learn about the contexts of these learning artifacts and how students apply coding skills as they solve real-world problems in the online classroom.
|Audience:||Teachers, Principals/head teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android
|Participant accounts, software and other materials:||QR Code reader for those who want to download sample coding projects (Android apps)|
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
|Influencer Disclosure:||This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.|
At the end of the session, the participants will be able to:
1. design a PBL -based lesson that employs coding to solve real-world problems;
2. integrate coding across disciplines;
3. explore various ways to encourage and empower students to own and create their own learning;
4. learn creative and practical means to apply coding in various contexts;
5. discover creative and critical approaches in using various invention kits and software to achieve instructional goals
Caldwell, J. (2018). Creative coding: Lessons and strategies to integrate computer science across the 6-8 curriculum. International Society for Technology in Education.
Day, E. (2017, December 8). How Can We Bring Coding into Authentic PBL? Getting Smart. https://www.gettingsmart.com/2017/12/how-can-we-bring-coding-into-authentic-pbl/.
Falkner K, Vivian R. Coding Across the Curriculum: Resource Review 2015. Australian Government : Department of Education and Training. 1-52 licensed under a Creative Commons Attribution 4.0 International License (2015)
Fronza, I., Ioini, N.E., & Corral, L. Students Want to Create Apps: Leveraging Computational Thinking to Teach Mobile Software Development. In Proceedings of the 16th Annual Conference on Information Technology Education (SIGITE '15). Association for Computing Machinery, New York, NY, USA, 21–26 (2015). https://doi.org/10.1145/2808006.2808033
Han, S., Capraro, R. & Capraro, M.M. How Science, Technology, Engineering, And Mathematics (Stem) Project-based Learning (Pbl) Affects High, Middle, And Low Achievers Differently: The Impact Of Student Factors On Achievement. Int J of Sci and Math Educ 13, 1089–1113 (2015). https://doi.org/10.1007/s10763-014-9526-0
Megnin, R., & Brookhouser, K. (2017). Code in every class. Kevin Brookhouser, Inc.
Moreno-León, J., Robles, G., & Román-González, M. (2016). Code to learn: Where does it belong in the K-12 curriculum? Journal of Information Technology Education: Research, 15, 283-303. Retrieved from http://www.informingscience.org/Publications/3521
Nuutila, E., Törmä, S., & Malmi, L. (2005). PBL and Computer Programming — The Seven Steps Method with Adaptations. Computer Science Education, 15(2), 123–142. https://doi.org/10.1080/08993400500150788
Royal, C. (2017). Coding the Curriculum: Journalism Education for the Digital Age. In R.S. Goodman & E. Steyn (Eds.), Global Journalism in the 21st Century: Challenges and Innovations (pp. pages of chapter). Knight Center of Journalism in the Americas, University of Texas at Austin
Ms. Arlene Manalang is an educational technology specialist and R&D consultant for Phoenix Aralinks. A former K-12 teacher and entrepreneur, she is a technical consultant on curriculum and institutional setup and has presented her papers both here and abroad. She is a Google Certified Educator, a Microsoft Certified Educator, and an ISTE member. She is a PhD Home Economics student at the University of the Philippines and a Project SPARTA scholar for data science and analytics.
Ruben Velarde Jr. is the learning innovator behind the Aralinks Coding Education (ACE), the only edtech program in the Philippines that makes coding and invention more accessible to students and teachers alike. Integrated across disciplines, ACE targets the development of computational thinking and coding skills in the context of the national curriculum, allowing teachers with no programming background to seamlessly integrate coding and digital creation in instruction. Creating opportunities for students to apply project-based learning and design thinking, the program has empowered Filipino learners to create inventions such as assistive technologies, prototypes, and simulations that solve real-world problems.