Get ready for ISTELive 21! Launch the site now.
Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Coding + PBL = Solving Real-world Problems in the Online Classroom

Participate and share

Participate and share : Poster

Sunday, November 29, 8:00–9:00 am PST (Pacific Standard Time)

Arlene Manalang  
Ruben Jr Velarde  

Learn about code-powered student projects and inventions resulting from in-depth inquiry and research applying PBL concepts. Learn about the contexts of these learning artifacts and how students apply coding skills as they solve real-world problems in the online classroom.

Audience: Teachers, Principals/head teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android
Participant accounts, software and other materials: QR Code reader for those who want to download sample coding projects (Android apps)
Topic: Project-, problem- & challenge-based learning
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
  • Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

At the end of the session, the participants will be able to:
1. design a PBL -based lesson that employs coding to solve real-world problems;
2. integrate coding across disciplines;
3. explore various ways to encourage and empower students to own and create their own learning;
4. learn creative and practical means to apply coding in various contexts;
5. discover creative and critical approaches in using various invention kits and software to achieve instructional goals

Supporting research

Caldwell, J. (2018). Creative coding: Lessons and strategies to integrate computer science across the 6-8 curriculum. International Society for Technology in Education.

Day, E. (2017, December 8). How Can We Bring Coding into Authentic PBL? Getting Smart.

Falkner K, Vivian R. Coding Across the Curriculum: Resource Review 2015. Australian Government : Department of Education and Training. 1-52 licensed under a Creative Commons Attribution 4.0 International License (2015)

Fronza, I., Ioini, N.E., & Corral, L. Students Want to Create Apps: Leveraging Computational Thinking to Teach Mobile Software Development. In Proceedings of the 16th Annual Conference on Information Technology Education (SIGITE '15). Association for Computing Machinery, New York, NY, USA, 21–26 (2015).

Han, S., Capraro, R. & Capraro, M.M. How Science, Technology, Engineering, And Mathematics (Stem) Project-based Learning (Pbl) Affects High, Middle, And Low Achievers Differently: The Impact Of Student Factors On Achievement. Int J of Sci and Math Educ 13, 1089–1113 (2015).

Megnin, R., & Brookhouser, K. (2017). Code in every class. Kevin Brookhouser, Inc.

Moreno-León, J., Robles, G., & Román-González, M. (2016). Code to learn: Where does it belong in the K-12 curriculum? Journal of Information Technology Education: Research, 15, 283-303. Retrieved from

Nuutila, E., Törmä, S., & Malmi, L. (2005). PBL and Computer Programming — The Seven Steps Method with Adaptations. Computer Science Education, 15(2), 123–142.

Royal, C. (2017). Coding the Curriculum: Journalism Education for the Digital Age. In R.S. Goodman & E. Steyn (Eds.), Global Journalism in the 21st Century: Challenges and Innovations (pp. pages of chapter). Knight Center of Journalism in the Americas, University of Texas at Austin

More [+]


Arlene Manalang, Phoenix Publishing House, Inc.

Ms. Arlene Manalang is an educational technology specialist and R&D consultant for Phoenix Aralinks. A former K-12 teacher and entrepreneur, she is a technical consultant on curriculum and institutional setup and has presented her papers both here and abroad. She is a Google Certified Educator, a Microsoft Certified Educator, and an ISTE member. She is a PhD Home Economics student at the University of the Philippines and a Project SPARTA scholar for data science and analytics.

Ruben Jr Velarde, Phoenix Publishing House, Inc.
ISTE Certified Educator

Ruben Velarde Jr. is the learning innovator behind the Aralinks Coding Education (ACE), the only edtech program in the Philippines that makes coding and invention more accessible to students and teachers alike. Integrated across disciplines, ACE targets the development of computational thinking and coding skills in the context of the national curriculum, allowing teachers with no programming background to seamlessly integrate coding and digital creation in instruction. Creating opportunities for students to apply project-based learning and design thinking, the program has empowered Filipino learners to create inventions such as assistive technologies, prototypes, and simulations that solve real-world problems.

People also viewed

Create Your Own Interactive Textbooks With OneNote and Open Source
Google for Education Playground: Creativity, Collaboration, Critical Thinking
Taking it to the Top: From AppCentric Lessons to True Cognitive Engagement