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Leadership Exchange
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Edtech Advocacy &
Policy Summit

Diversity & Inclusion in STEAM Education

Listen and learn

Listen and learn : Panel


Sunday, November 29, 11:30 am–12:15 pm PST (Pacific Standard Time)

Steven Jones  
David Lockett  
Charles Randolph  
Rosalita Santiago  
Analucia Tejada  

Learn how to make STEAM education inclusive so that diverse populations of students can learn about various topics such as digital fabrication, artificial intelligence, or coding. Through advocacy and collaboration, you can make sure that students have equal access to learning experiences to help them achieve their dreams.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: No special hardware or software is required to participate in the session.
Topic: Equity & inclusion
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Students:
Global Collaborator
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
For Coaches:
Content Knowledge and Professional Growth
  • Engage in continual learning to deepen content and pedagogical knowledge in technology integration and current and emerging technologies necessary to effectively implement the ISTE Standards •S and ISTE Standards •T.
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Participants will be able to walk away with usable strategies and information to help them facilitate and advocate for diverse and inclusive STEM/STEAM programs at their school, district, or organization. This will be communicated through the perspectives of educators with different experiences. Some of the topics through which we demonstrate how we have integrated diversity and inclusion include makerspace activities, coding, digital fabrication, design thinking, and artificial intelligence for students throughout elementary, middle, and high school. We will also provide suggestions to help educators implement these ideas for hybrid or distance learning models as well.

Outline

Introduction - 5 minutes

Moderator facilitates discussion about diversity and inclusion in STEAM between the four panelists and shares a slide for every person which will be 8 minutes each = 32 minutes.

Conclusion - 5 minutes
To conclude the panel there will be a brief summary of unifying goals and a link shared for resources on the topics discussed.

Supporting research

Lee, Okhee. "Effective STEM education strategies for diverse and underserved learners." In Workshop on Successful STEM education in K-12 schools. 2011.

Therrien, William J., Jonte C. Taylor, John L. Hosp, Erica R. Kaldenberg, and Jay Gorsh. "Science instruction for students with learning disabilities: A meta‐analysis." Learning Disabilities Research & Practice 26, no. 4 (2011): 188-203.

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Presenters

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Steven Jones, Arlington Public Schools

Steven Jones is an Instructional Technology Coordinator at Swanson in Northern Virginia, a STEAM specialist, and AI advocate. Using his own curriculum, he has taught a variety of STEAM classes over the years and all of his students have participated in authentic learning experiences involving CAD, 3D printing, designing for accessibility, and artificial intelligence.

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David Lockett, School of Applied Computational Sciences at Meharry Medical College

David Lockett has served as an elementary and middle STEM and Computer Science teacher 15 years. As a national leader in STEM, leading both statewide and national initiatives. Lockett’s philosophy of “STEM for ALL” has been at the heart of his STEM outreach and advocacy work. He is currently an Albert Einstein Distinguished Educator Fellow.

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Charles Randolph, Arlington Public Schools

Charles over 14 years experience as an Instructional Technology Coordinator (ITC) for Arlington Public Schools. During that time, Charles has worked directly with students, teachers and administration to infuse 21st century Instructional Technology/STEM/CTE skills in the classrooms and schools. Charles has also supported school and county-wide deployments and professional development initiatives. Charles is currently a member of ISTE, ISTESTEM Co-Chair 2019-20 and a member of VSTE educational technology organizations-Ad Hoc Inclusion Task Force: Mentoring Program. Charles has also served as Lead High School Instructional Technology Coordinator for Arlington Public Schools. Certified Apple Learning Specialist and ETLO (Certified Online Facilitator).

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Rosalita Santiago, APS

Rosalita Santiago is the K-12 STEM Teacher Specialist for Arlington Public Schools. She has been an educator for over 14 years and has taught at the elementary and high school level. Rosalita considers herself to be an advocate for language and STEAM learning for all students. She has been featured on the Latinos Teach campaign from the White House Initiative on Educational Excellence for Hispanics. In 2019 she was awarded the Glen Schuster Memorial Scholarship. Rosalita is currently a member of the ISTE STEM Network.

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Analucia Tejada, Colegio Interamericano/Univ. del Valle

I'm a passionate early childhood educator, teaching technology to Preschool - Grade 1 students in a full-English-immersion private school in Guatemala City. I recently graduated with a masters in curriculum and educational technology, and I'm also a certified Google Educator and a Seesaw Ambassador. This will be my 6th year attending the ISTE Conference, and my 4th one as a presenter. Last year, I received the ISTE Early Learning Network Award for my work in the design and implementation of makerspaces with young learners.

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