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10 Terrific Gaming Tools for Using the Triple E With Elementary Students

Participate and share

Participate and share : Poster


Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)

Melissa Henning  
Learn about 10 tools to engage your young students in the learning process using game-based learning. Get a description of the tool, classroom use ideas, ways to use the tool with remote or blended learning, and learn how each tool relates to the Triple E Framework.

Audience: Coaches, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Games for learning & gamification
Grade level: PK-5
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Analyst
  • Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.

Proposal summary

Purpose & objective

Purpose:
Games are a great way to engage young students. How do you know which educational tools are worth the time? Stop by this poster session to learn about ten of our favorite tools to use in the elementary grades. We will share a description of the tool, why we think it is valuable in the classroom, offer classroom implementation ideas, plus discuss how to use the Triple E Framework to determine the best way to integrate the games into the lesson. The Triple E Framework (Engage, Enhance, and Extend) tells us that the learning goals must come first, and then the technology. How do we make sure the games are keeping the content/learning goals first? Stick around and we will even demonstrate several of the tools!

Objectives:
- Participants will learn about ten gaming tools that are appropriate for elementary classrooms.
- Participants will gain knowledge about the Triple E Framework and how each tool fits with the framework.
- Participants will discover classroom integration ideas for each of the tools that are shared.

Supporting research

“Common Sense Education's Best EdTech Winners.” Common Sense Education, 4 Jan. 2019, www.commonsense.org/education/top-picks/common-sense-educations-best-edtech-winners.

Guido, Marcus. “How to Implement Game-Based Learning in the Classroom.” Prodigy Math Blog, 21 June 2017, www.prodigygame.com/blog/implementing-game-based-learning-in-the-classroom-examples/.

Kolb, Liz. “Epic Fail or Win? Gamifying Learning in My Classroom.” Edutopia, George Lucas Educational Foundation, 20 Mar. 2015, www.edutopia.org/blog/epic-fail-win-gamifying-learning-liz-kolb.

“Triple E Framework.” Triple E Framework, www.tripleeframework.com/.

Ucus, Sukran. “Elementary School Teachers' Views on Game-Based Learning as a Teaching Method.” Procedia - Social and Behavioral Sciences, Elsevier, 31 May 2015, www.sciencedirect.com/science/article/pii/S1877042815024763.

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Presenters

Photo
Melissa Henning, The Source for Learning

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