Solving Problems in Local, Global and Digital Communities in AR |
Listen and learn : Snapshot
Sunday, November 29, 7:45–8:30 am PST (Pacific Standard Time)
Presentation 1 of 2
Other presentations:
Walking in Another Person's Shoes: Augmented and Virtual Reality for Empathy
Dr. Marialice B.F.X. Curran Curran Dee Jaime Donally
Identify and solve real problems in local, global and digital community using augmented reality. We'll explore examples of students using the global goals that made a positive impact on society. You'll create your own examples in augmented reality to transform your own communities.
Audience: | Teachers, Technology coordinators/facilitators, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Windows, Android, iOS |
Participant accounts, software and other materials: | We will be updating this section, but for now, participants will need the 3DBear app. |
Topic: | Augmented, mixed & virtual reality |
Grade level: | PK-12 |
ISTE Standards: | For Educators: Designer
Innovative Designer
Equity and Citizenship Advocate
|
Additional detail: | Student presentation, ISTE author presentation, Session recorded for video-on-demand |
Disclosure: | The submitter of this session has been supported by a company whose product is being included in the session |
Influencer Disclosure: | This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information. |
Identify and solve real problems in local, global and digital community using augmented reality. Become a digital citizen who confidently and positively engages with emerging technologies to think critically and act creatively. We'll explore examples of students using the global goals that made a positive impact on society. Participants will create their own examples in augmented reality to transform their own communities.
This interactive session will require participants to design during the session. Apps will be sent prior to the session to download to be able to participate.
10 minute introduction to the new definition of digital citizenship, DigCitCommit and the Global Goals
40 minutes to play and experience in AR
10 minutes to reflect on the experience
Panelists will be in the audience with participants as they create using AR. Working in pairs or groups is encouraged to support collaboration. Panelists will also include student presenters to share the importance of being content creators.
http://www.digcitinstitute.com/blog/3dbear-our-1st-immersive-technology-digcitapproved-partners-with-augmented-reality-examples-that-highlight-making-an-impact-in-communities-around-the-world
https://www.3dbear.io/blog/3dbear-joins-digital-citizenship-institute-in-changing-the-world-with-augmented-reality
https://www.3dbear.io/blog/2018/11/28/pioneering-involvement-in-espoo-developing-the-urban-environment-in-augmented-reality
https://www.3dbear.io/
https://www.arvrinedu.com/
https://youtu.be/8NdPvmcuB2U
https://youtu.be/DF1_lURPLtw
Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.
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