ISTE20Digital Leadership
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Edtech Advocacy &
Policy Summit

Solving Problems in Local, Global and Digital Communities in AR

Listen and learn

Listen and learn : Snapshot


Sunday, November 29, 7:45–8:30 am PST (Pacific Standard Time)
Presentation 1 of 2
Other presentations:
Walking in Another Person's Shoes: Augmented and Virtual Reality for Empathy

Dr. Marialice B.F.X. Curran  
Curran Dee  
Jaime Donally  

Identify and solve real problems in local, global and digital community using augmented reality. We'll explore examples of students using the global goals that made a positive impact on society. You'll create your own examples in augmented reality to transform your own communities.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Participant accounts, software and other materials: We will be updating this section, but for now, participants will need the 3DBear app.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
For Education Leaders:
Equity and Citizenship Advocate
  • Model digital citizenship by critically evaluating online resources, engaging in civil discourse online and using digital tools to contribute to positive social change.
Additional detail: Student presentation, ISTE author presentation, Session recorded for video-on-demand
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Identify and solve real problems in local, global and digital community using augmented reality. Become a digital citizen who confidently and positively engages with emerging technologies to think critically and act creatively. We'll explore examples of students using the global goals that made a positive impact on society. Participants will create their own examples in augmented reality to transform their own communities.

Outline

This interactive session will require participants to design during the session. Apps will be sent prior to the session to download to be able to participate.

10 minute introduction to the new definition of digital citizenship, DigCitCommit and the Global Goals

40 minutes to play and experience in AR

10 minutes to reflect on the experience

Panelists will be in the audience with participants as they create using AR. Working in pairs or groups is encouraged to support collaboration. Panelists will also include student presenters to share the importance of being content creators.

Supporting research

http://www.digcitinstitute.com/blog/3dbear-our-1st-immersive-technology-digcitapproved-partners-with-augmented-reality-examples-that-highlight-making-an-impact-in-communities-around-the-world
https://www.3dbear.io/blog/3dbear-joins-digital-citizenship-institute-in-changing-the-world-with-augmented-reality
https://www.3dbear.io/blog/2018/11/28/pioneering-involvement-in-espoo-developing-the-urban-environment-in-augmented-reality
https://www.3dbear.io/
https://www.arvrinedu.com/
https://youtu.be/8NdPvmcuB2U
https://youtu.be/DF1_lURPLtw

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Presenters

Photo
Dr. Marialice B.F.X. Curran, Digital Citizenship Institute
Photo
Jaime Donally, ARVRinEDU

Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships has created opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant, and her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She’s also an author and speaker on the practical use of augmented reality and virtual reality in the classroom.

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