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Walking in Another Person's Shoes: Augmented and Virtual Reality for Empathy

Listen and learn

Listen and learn : Snapshot


Sunday, November 29, 7:45–8:30 am PST (Pacific Standard Time)
Presentation 2 of 2
Other presentations:
Solving Problems in Local, Global and Digital Communities in AR

Kristina Holzweiss  
Augmented and virtual reality can offer us ways to experience places we have never visited, people we have never met and things we have never seen. Learn about 10 apps and websites to help your students develop social-emotional learning skills that they can apply to their daily lives.

Audience: Teachers, Principals/head teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
ISTE Standards: For Students:
Global Collaborator
  • Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
For Educators:
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Additional detail: Session recorded for video-on-demand
Related exhibitors:
Mackin Educational Resources
, Wakelet

Proposal summary

Purpose & objective

Participants will be able to explore 10 different augmented and virtual reality apps and web tools that they can integrate into their lessons to promote empathy. Through this overview the participants will develop ways that they can incorporate these resources into their curriculum to address the Global Goals.

Outline

Discussion of augmented and virtual reality (5 minutes)
Small group and large group discussion about how the participants already incorporate (or plan to incorporate) augmented and virtual reality activities in their curriculum (10 minutes)
Brief overview/demonstration of 10 resources (40 minutes)
Final discussion of how these resources can be implemented (5 minutes)

Supporting research

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3772979/

https://woods.stanford.edu/news/virtual-reality-powerful-environmental-education-tool

https://psychcentral.com/news/2019/05/11/virtual-reality-can-improve-quality-of-life-for-dementia-patients/145706.html

More [+]

Presenters

Photo
Kristina Holzweiss, Syosset High School

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