ISTE20Digital Leadership
Summit at ISTE20 Live
ISTE21Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

STEM Playground: STEM for Everyone

Explore and create

Explore and create : Playground


Saturday, December 5, 7:30–9:00 am PST (Pacific Standard Time)

Damien Aldridge  
Lesley Allan  
Chris Awad  
Alexandra Carter  
Carolyn Daly  
Esther Dunlop  
Dr. Beryl Hoffman  
Dr. Donna Jagielski  
Ariel Jankord  
Genevieve Johnson  
Pauline Lake  
Tricia Louis  
Godwyn Morris  
Jonathan Nalder  
Carla Neely  
Michelle Palmieri  
Silvia Scuracchio  
Dr. Rebecca Smith  
Takia Toomer  

The STEM/STEAM playground gives you an opportunity to see, experience and discuss STEAM lessons in a risk-free, hands-on learning environment of classic and new research-based tools. Enhance your understanding of the ISTE Standards for Students, Educators and Coaches.

Audience: Teachers, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Any additional materials will be provided
Topic: Project-, problem- & challenge-based learning
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Coaches:
Teaching, Learning and Assessments
  • Coach teachers in and model design and implementation of technology-enhanced learning experiences addressing content standards and student technology standards.
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

" Learning theory and research have consistently concluded that learning opportunities providing a chance to "do" or experience the educational input, result in higher learning gains and retention. " Findings demonstrate that a well planned program delivery system that includes opportunities to see, experience, and discuss should greatly enhance the learning process." https://www.joe.org/joe/1994august/a6.php

The STEM playground provides an outlet for all STEM educators and selected sponsors to see, experience, share, and discuss STEAM lessons and materials with like-minded STEAM enthusiasts. This is a risk-free, hands-on learning environment of classic and new research-based tools. All lessons and tools are aimed toward enhancing participant's understanding of the ISTE Standards for Students, Educators, and Education Leaders. We encourage you to try something new, while connecting with someone new.

By the end of the session...
Participants will be able to walk away with at least one new lesson idea they can immediately incorporate into their education toolbox.

Participants will get to meet a broad range of presenters, know how to contact them, and access lesson resources through the Playground's Digital Backpack and the STEM PLN website.

Participants will discuss with the presenters how their lessons address different ISTE Standards.

Sample of past presentation titles:
Engineering in the Elementary Classroom;
Students Around the World Collaborating to Understand the Moon from a Global Perspective;
3D Printing: The T and E in STEM;
NASA presents "The STEM Innovation Lab;"
Global Interactions Inspiring Natural Curiosity;

Outline

Participants will have the opportunity to explore c. 25 varied peer-to-peer presentations over three 50-minute time slots. See the 2019 Playground schedule at https://conference.iste.org/2019/program/search/detail_session.php?id=112104611

Supporting research

Kolb L. (2017). Learning First, Technology Second. ISTE

Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.

National Research Council. (2012). A framework for K-12 science education: practices, crosscutting concepts, and core ideas. Committee on Conceptual Framework for the New K-12 Science Education Standards.

Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.

Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.

Valenzuela, J (2018). Embed Literacy in STEM Projects. ISTE Blog, 5/1/2018.

Journal for STEM and Education Research
ISTE Empowered Learner Magazine
STEM Jobs Magazine
Engineering is Elementary. Boston Museum of Science

More [+]

Presenters

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Lesley Allan, Williston Public Schools
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Chris Awad, Other
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Alexandra Carter, Fuller Leadership Platform
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Carolyn Daly, Tech4Learning

Carolyn Daly has been working for an educational technology company in San Diego, called Tech4Learning for over 20 years. She has conducted hundreds of presentations at local and state-wide conferences and writes articles for the online Creative Educator magazine. Before working for Tech4Learning, Carolyn taught for 4 years as a bilingual educator in California, in addition to 2 years in schools in Costa Rica and Guatemala. She holds a Master’s of Education in Literacy from California State San Marcos, CA where she conducted her final thesis project on the impact of constructivist technology tools on second language learner’s writing.

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Dr. Beryl Hoffman, Elms College
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Dr. Donna Jagielski, Boys & Girls Clubs of Greater Scottsdale
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Ariel Jankord, Spring Hill School District
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Pauline Lake, National Center for CS Education

Pauline Lake is the Curriculum and PD Coordinator for the National Center for CS Education. She works with both the Mobile CSP and CSAwesome projects. A 2013 graduate of Trinity College with a double major in Computer Science and Educational Studies, Pauline has taught App Inventor to middle- and high-school students since 2010. She has also taught the introductory Computing with Mobile Phones course at Trinity College and has served as a mentor for Computer Science students in various capacities. Pauline also has a Master's in Public Policy with a concentration in Educational Policy.

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Tricia Louis, Richland School District

Tricia Louis is an #edtech advocate. In her position as the Technology Integration Professional at the Richland School District, she brings individual & group training to the 200+ staff employed there. Tricia is proud to be a part of the Google For Education Certified Trainer, Apple Teacher, and Microsoft in Education Expert Programs. Tricia shares her passion for edtech at conferences and EdCamps in many different locations. In her personal life, Tricia is a musician in several local groups and she also enjoys travel and photography as her hobbies. tricialouis.com

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Jonathan Nalder, STEM Punks
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Michelle Palmieri, Pine Plains Central School District
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Silvia Scuracchio, Escola Bosque

Silvia Scuracchio is a Principal and Head of Innovation at Escola Bosque , São Paulo, Brazil. Psychologist, Pedagogue, Master in Educational Psychology .

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Dr. Rebecca Smith, University of North Alabama
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Takia Toomer, Prince Georges County Schools

Ta' Kia Toomer has been an educator for the past 20 years. In those twenty years, I've been an elementary school teacher, school counselor, testing coordinator, ESOL teacher, and hold after-school STREAM and Makerspace clubs. My interest includes reading, learning, crafting, playing with techy tools, and spending time with my family.

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