STEM Playground: STEM for Everyone
Explore and create : Playground
Saturday, December 5, 7:30–9:00 am PST (Pacific Standard Time)
Damien Aldridge Lesley Allan Chris Awad Alexandra Carter Carolyn Daly Esther Dunlop Dr. Beryl Hoffman Dr. Donna Jagielski Ariel Jankord Genevieve Johnson Pauline Lake Tricia Louis Godwyn Morris Jonathan Nalder Carla Neely Michelle Palmieri Silvia Scuracchio Dr. Rebecca Smith Takia Toomer
The STEM/STEAM playground gives you an opportunity to see, experience and discuss STEAM lessons in a risk-free, hands-on learning environment of classic and new research-based tools. Enhance your understanding of the ISTE Standards for Students, Educators and Coaches.
|Audience:||Teachers, Professional developers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Any additional materials will be provided|
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||Career and technical education, STEM/STEAM|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
|Additional detail:||ISTE author presentation|
" Learning theory and research have consistently concluded that learning opportunities providing a chance to "do" or experience the educational input, result in higher learning gains and retention. " Findings demonstrate that a well planned program delivery system that includes opportunities to see, experience, and discuss should greatly enhance the learning process." https://www.joe.org/joe/1994august/a6.php
The STEM playground provides an outlet for all STEM educators and selected sponsors to see, experience, share, and discuss STEAM lessons and materials with like-minded STEAM enthusiasts. This is a risk-free, hands-on learning environment of classic and new research-based tools. All lessons and tools are aimed toward enhancing participant's understanding of the ISTE Standards for Students, Educators, and Education Leaders. We encourage you to try something new, while connecting with someone new.
By the end of the session...
Participants will be able to walk away with at least one new lesson idea they can immediately incorporate into their education toolbox.
Participants will get to meet a broad range of presenters, know how to contact them, and access lesson resources through the Playground's Digital Backpack and the STEM PLN website.
Participants will discuss with the presenters how their lessons address different ISTE Standards.
Sample of past presentation titles:
Engineering in the Elementary Classroom;
Students Around the World Collaborating to Understand the Moon from a Global Perspective;
3D Printing: The T and E in STEM;
NASA presents "The STEM Innovation Lab;"
Global Interactions Inspiring Natural Curiosity;
Participants will have the opportunity to explore c. 25 varied peer-to-peer presentations over three 50-minute time slots. See the 2019 Playground schedule at https://conference.iste.org/2019/program/search/detail_session.php?id=112104611
Kolb L. (2017). Learning First, Technology Second. ISTE
Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.
National Research Council. (2012). A framework for K-12 science education: practices, crosscutting concepts, and core ideas. Committee on Conceptual Framework for the New K-12 Science Education Standards.
Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.
Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.
Valenzuela, J (2018). Embed Literacy in STEM Projects. ISTE Blog, 5/1/2018.
Journal for STEM and Education Research
ISTE Empowered Learner Magazine
STEM Jobs Magazine
Engineering is Elementary. Boston Museum of Science
Carolyn Daly has been working for an educational technology company in San Diego, called Tech4Learning for over 20 years. She has conducted hundreds of presentations at local and state-wide conferences and writes articles for the online Creative Educator magazine. Before working for Tech4Learning, Carolyn taught for 4 years as a bilingual educator in California, in addition to 2 years in schools in Costa Rica and Guatemala. She holds a Master’s of Education in Literacy from California State San Marcos, CA where she conducted her final thesis project on the impact of constructivist technology tools on second language learner’s writing.
Ariel Jankord is a K-5 STEM teacher in Spring Hill, KS. She spent the previous 11 years teaching 1st, 2nd, and 4th grade. She runs after school STEM programs and a Girls Who Code club. Another passion is working as an ambassador for Fork Farms to integrate Hydroponic farming in schools. Ariel is the founder of the Johnson County Edcamp. She is an ISTE Certified Educator and received the Making It Happen award in 2019. Apple Teacher, Google Certified Educator, Microsoft Innovative Educator, Seesaw Ambassador, and Flipgrid Certified.
Pauline Lake is the Curriculum and PD Coordinator for the National Center for CS Education. She works with both the Mobile CSP and CSAwesome projects. A 2013 graduate of Trinity College with a double major in Computer Science and Educational Studies, Pauline has taught App Inventor to middle- and high-school students since 2010. She has also taught the introductory Computing with Mobile Phones course at Trinity College and has served as a mentor for Computer Science students in various capacities. Pauline also has a Master's in Public Policy with a concentration in Educational Policy.
Tricia Louis is an #edtech advocate. In her position as the Technology Integration Professional at the Richland School District, she brings individual & group training to the 200+ staff employed there. Tricia is proud to be a part of the Google For Education Certified Trainer, Apple Teacher, and Microsoft in Education Expert Programs. Tricia shares her passion for edtech at conferences and EdCamps in many different locations. In her personal life, Tricia is a musician in several local groups and she also enjoys travel and photography as her hobbies. tricialouis.com
Silvia Scuracchio is a Principal and Head of Innovation at Escola Bosque , São Paulo, Brazil. Psychologist, Pedagogue, Master in Educational Psychology .
Ta' Kia Toomer has been an educator for the past 20 years. In those twenty years, I've been an elementary school teacher, school counselor, testing coordinator, ESOL teacher, and hold after-school STREAM and Makerspace clubs. My interest includes reading, learning, crafting, playing with techy tools, and spending time with my family.