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Edtech Advocacy &
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What's on Your Virtual Plate? A global student-built VR collaborative

Participate and share

Participate and share : Poster



Clint Carlson  
"What's on your Virtual Plate?" is an interactive workshop where all participants will work together and create a resource, created by students for students, of their latest meal in VR - providing VR integration into any class exploring global awareness and cultures from other parts of the world.

Audience: Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Please bring a computer charger as working in VR is battery intense :)
Topic: Augmented, mixed & virtual reality
Grade level: 6-12
Subject area: Social studies, Computer science
ISTE Standards: For Students:
Global Collaborator
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
For Coaches:
Digital Age Learning Environments
  • Use digital communication and collaboration tools to communicate locally and globally with students, parents, peers and the larger community.
For Education Leaders:
Visionary Planner
  • Build on the shared vision by collaboratively creating a strategic plan that articulates how technology will be used to enhance learning.

Proposal summary

Purpose & objective

"What's on your Virtual Plate?" is an interactive workshop, led by Clint Carlson from Istanbul International School, where all participants will collectively re-create, using Virtual Reality, the last meal they had before leaving for Anaheim.

Our goals together are:
1. to bring participants up to speed with how their students can create a Virtual Reality experience in under an hour.
2. collaborate on joining a "What's on Your Plate?" collective of educators and students all around the world sharing the VR experience of their latest meal - providing VR integration into any class exploring global awareness and cultures from other parts of the world.

This collective workshop also prompts further classroom discussions around culture, global awareness, and the United Nations Sustainable Development Goal #2 - Zero Hunger.

Success is the creation of the "What's on Your Plate VR Project" - a resource of student plates of food from around the world that any classroom with a smartphone can experience as if the food were actually on the table in front of them.

Outline

- Introduction
- Past Successes with VR and AR at Istanbul International Community School
- The importance to collaborate with schools globally
- Intro to Virtual Reality - creating a plate of food in VR using CoSpaces
- The power of sharing a VR plate of food with someone from the other side of the world. What conversations could this spark about global understanding and culture?
- How your school can participate. Instructions on how to submit your student's plates to the resource library.
- Thinking ahead - what else can our students VR for each other? Clothing? Transportation?

Supporting research

There is an explosion of research and articles exploring the potential of VR in education. Understanding the possibilities is one thing, finding doable workflows to make them happen is where this workshop strives to bridge the gap. A few of my favorites not just about VR, but how critical it is that we do this well: - Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality - https://files.eric.ed.gov/fulltext/EJ1131313.pdf - Improving tech education doesn’t start with tech - https://venturebeat.com/2018/08/30/improving-tech-education-doesnt-start-with-tech/ - What the year 2038 will look like - https://www.theladders.com/career-advice/a-world-leading-technologist-on-what-the-year-2038-will-look-like - New Mediums: Same Mission - https://triciafriedman.coetail.com/2018/04/29/new-mediums-same-mission/

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Presenters

Photo
Clint Carlson, University of Colorado

Program Manager of Digital Education @ Colorado University. Passionate about tech that provides purpose for life-long learning & altruism. AR/VR. Veg. Gym rat.

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