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Edtech Advocacy &
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Reaching Struggling Math Students Through Online Tutoring and Virtual World Game Play

Participate and share

Participate and share : Poster

Thursday, December 3, 12:00–1:00 pm PST (Pacific Standard Time)

Laura Carducci-Bergstrom  
Julie Steege  

Learn how online tutoring with game-based assignments showed promising results in increasing student engagement and outcomes. Hear about the successes and challenges of implementing a blended-learning model for middle school students in a math credit recovery program.

Audience: Curriculum/district specialists, Principals/head teachers, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Teachers can learn more about Cignition and setup a free FogStone Isle account at
Topic: Instructional design & delivery
Grade level: 6-8
Subject area: Math
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Participants will learn how online tutoring and virtual world game play can be used to increase student engagement and student outcomes, specifically among struggling math students.

Participants will learn from our successes and challenges of implementing a blended-learning model for middle school students in a math credit recovery program.

Participants will learn how to incorporate Individual Learning Plans into a blended learning model.

Additionally, participants will learn how online tutoring was used to support student learning and growth and the underlying technology that enabled the connection between certified math teachers from around the nation with my students in Nevada.

The blended learning model used a combination of instructional strategies. In addition to teacher-led instruction, the students participated in 30 minute 1-to-1 online tutoring sessions each day during the pilot. Following each tutoring session, the student was assigned a "quest" assignment in Fogstone Isle by the tutor. The quest asked students to build or create something in their virtual world; the underlying math concepts intrinsic to that quest specifically reinforced the concepts that were covered in the tutoring session. Students, teachers, and tutors monitored student progress in Fogstone Isle using in-game feedback and progress and performance reports. Additionally, the tutors used game play diagnostics to inform future instruction by addressing any struggles or misconceptions detected in their game play during tutoring sessions.

Participants will see the evidence of growth of these students, both academically and in the SEL ratings, as measured by pre- and post pilot diagnostics and formative assessments (the aggregated student performance and SEL results across participating students from the summer pilot).

Supporting research

Supporting Research:
Pellegrini et al. (2018). Effective Programs in Elementary Mathematics: A Best-Evidence Synthesis. Best Evidence Encyclopedia, October.

Amy K. Clark & Patti Whetstone (2014). The Impact of an Online Tutoring Program on Mathematics Achievement, The Journal of Educational Research, 107:6, 462-466, DOI: 10.1080/00220671.2013.833075

Carole R. Beal, Rena Walles, Ivon Arroyo, & Beverly P. Woolf (2007).
On-line Tutoring for Math Achievement Testing: A Controlled Evaluation, Journal of Interactive Online Learning, Volume 6, Number 1

Robert W Maloy, Sharon A Edwards & Gordon Anderson (2010). Teaching Math Problem Solving Using a Web-based Tutoring System, Learning Games, and Students' Writing. Journal of STEM Education Volume 11, Issue 1&2 January-June 2010

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Laura Carducci-Bergstrom, Clark County School District

I am currently a 7th grade teacher at Becker Middle School in Clark County School District in Las Vegas, NV. I have three degrees: a BS in Business Administration, a Bachelor's in Middle School Education with a focus on Mathematics and Social Studies, and a Masters In Secondary Mathematics: Curriculum and Instruction. I have been teaching 7th grade Math for 14 years, US History/Western Geography for 5 years and Computer Science Discoveries for 3 years. I started using FogStone Isle during the 2018-2019 school year.

Julie Steege, Cignition

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