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The Amazing PD Race: PD With a bit of EdVenture

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Listen and learn : Snapshot


Wednesday, December 2, 5:00–5:45 pm PST (Pacific Standard Time)
Presentation 2 of 2
Other presentations:
Celebrate a Decade of Edcamp!

Roberta Ferraz  
Bryan Iversen  
Leonardo Penna  

Experience professional development reinvented and learn skills to upgrade PD by infusing technology, games, and digital design. Learning has shifted to virtual environments and PD is a linchpin to teacher retention and student achievement. Let’s mix it up and enhance our practices to not waste another day of distance learning.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: -
Topic: Professional learning
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Coaches:
Professional Development and Program Evaluation
  • Design, develop and implement technology-rich professional learning programs that model principles of adult learning and promote digital age best practices in teaching, learning and assessment.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

Participants will be inspired to create fun, engaging, and effective professional development sessions. Educators will reflect on how the experience can be transformed into various scenarios by learning design principles to create attractive, engaging, and unique learning materials for all learners.

Outline

-Introduction (1')
Getting to know presenters, audience, and what is their desire to learn.
Case Study (15')
How gamifying professional development led to an Apple Distinguished School recognition
Take Aways (4')
Key elements of gamification and how to transfer them to distant learning

Supporting research

-https://elearningindustry.com/gamification-in-the-workplace-reshaping-corporate-training-5-killer-examples

https://www.armedwithabook.com/educational-practices-behind-gamification/

https://www.edutopia.org/blog/why-dont-we-differentiate-pd-pauline-zdonek

http://ajjuliani.com/gamify-professional-development-school/

https://www.youtube.com/watch?v=KdnQhMD3HCw&ab_channel=GrowthEngineering

More [+]

Presenters

Photo
Roberta Ferraz, Avenues: The World School
Photo
Bryan Iversen, Avenues: The World School
Photo
Leonardo Penna, Avenues

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