Virtual Reality in Every Classroom — No Headset Required |
Explore and create : Creation lab
Sunday, November 29, 7:45–8:35 am PST (Pacific Standard Time)
Dr. Monica Burns
Promote curiosity and build background knowledge with virtual reality this school year! With virtual reality you can honor a "tasks before apps" mindset as you use virtual reality resources to strategically address instructional goals. Learn how to curate VR activities in any subject area.
Audience: | Teachers, Technology coordinators/facilitators, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Having Internet access is essential. I will suggest using tools like Google Sites and Adobe Spark Page for website creation as well as content hosted on YouTube and other video hosting sites. |
Topic: | Augmented, mixed & virtual reality |
Grade level: | PK-12 |
Subject area: | STEM/STEAM |
ISTE Standards: | For Educators: Designer
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Additional detail: | Session recorded for video-on-demand |
The purpose of this session is to address the following objectives: attendees will be able to (1) identify where to find free and low-cost virtual reality resources, (2) determine when and why virtual reality can be used during instruction, (3) curate resources that are strategically aligned to learning goals
- overview of Virtual Reality classroom use cases
- introduction to spotlight tools
- virtual exploration of tools with content area connections
- activity to curate resources connected to learning goal
- goal setting and Q&A
Tasks Before Apps: Designing Rigorous Learning in a Tech-Rich Classroom (ASCD)
Deeper Learning with QR Codes and Augmented Reality (Corwin)
Coding Club for Early Learners
Flipgrid and Padlet: The Dynamic Duo
Interactive Videoconferencing Playground: Let the Games Begin!