Creative Lessons From the Mouse House
Participate and share : Interactive lecture
Saturday, December 5, 7:45–8:30 am PST (Pacific Standard Time)
Bring theme-park magic into your classroom as we reveal the magical technology behind some of Disney's most popular attractions. Learn how to use Adobe Character Animator to create talking ghosts, singing pumpkins and have real-time conversations with animated monsters!
|Audience:||Teachers, Technology coordinators/facilitators, Library media specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: Mac, PC
|Participant accounts, software and other materials:||To create their own puppet, attendees will need either Photoshop or Illustrator, and a copy of Adobe Character Animator.|
|Topic:||Creativity & curation tools|
|Subject area:||Career and technical education, Computer science|
|ISTE Standards:||For Educators:
|Additional detail:||Session recorded for video-on-demand|
The presentation includes a detailed lesson plan with several working examples so that the teacher can quickly replicate the process in their classroom, or use the tool for personal animation projects. Handouts are provided for both teacher and student to make the process as simple as possible, leaving more time to focus on the creative aspect of the project.
The presentation begins with three working examples. The first is an interactive animation speaking in real-time, answering audience questions. The second example is a ghost projected onto a wall via a small pocket projector, and the third example is an actual singing pumpkin, where the animation is projected onto an object.
After demonstrating these three presentation methods, the mechanics of each are explained within Adobe Character Animator. Attendees will learn how to create and rig their own custom puppets, then review the various creative ways they can be utilized outside of the traditional "Youtube" channels.
JASON RANKER, & KATHY MILLS. (2014). New Directions for Digital Video Creation in the Classroom: Spatiality, Embodiment, and Creativity. Journal of Adolescent & Adult Literacy, 57(6), 440. https://doi-org.ezproxy.shsu.edu/10.1002/jaal.278
Schmoelz, A. (2018). Enabling co-creativity through digital storytelling in education. Thinking Skills and Creativity, 28, 1–13. https://doi-org.ezproxy.shsu.edu/10.1016/j.tsc.2018.02.002
Mills, K. A. (2010). Shrek Meets Vygotsky: Rethinking Adolescents’ Multimodal Literacy Practices in Schools. Journal of Adolescent & Adult Literacy, 54(1), 35–45. Retrieved from http://search.ebscohost.com.ezproxy.shsu.edu/login.aspx?direct=true&db=lfh&AN=53402384&site=eds-live&scope=site