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Creative Lessons From the Mouse House

Participate and share

Participate and share : Interactive lecture


Saturday, December 5, 7:45–8:30 am PST (Pacific Standard Time)

Christina Zientek  
Bring theme-park magic into your classroom as we reveal the magical technology behind some of Disney's most popular attractions. Learn how to use Adobe Character Animator to create talking ghosts, singing pumpkins and have real-time conversations with animated monsters!

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Mac, PC
Participant accounts, software and other materials: To create their own puppet, attendees will need either Photoshop or Illustrator, and a copy of Adobe Character Animator.
Topic: Creativity & curation tools
Grade level: PK-12
Subject area: Career and technical education, Computer science
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

The presentation includes a detailed lesson plan with several working examples so that the teacher can quickly replicate the process in their classroom, or use the tool for personal animation projects. Handouts are provided for both teacher and student to make the process as simple as possible, leaving more time to focus on the creative aspect of the project.

Outline

The presentation begins with three working examples. The first is an interactive animation speaking in real-time, answering audience questions. The second example is a ghost projected onto a wall via a small pocket projector, and the third example is an actual singing pumpkin, where the animation is projected onto an object.

After demonstrating these three presentation methods, the mechanics of each are explained within Adobe Character Animator. Attendees will learn how to create and rig their own custom puppets, then review the various creative ways they can be utilized outside of the traditional "Youtube" channels.

Supporting research

JASON RANKER, & KATHY MILLS. (2014). New Directions for Digital Video Creation in the Classroom: Spatiality, Embodiment, and Creativity. Journal of Adolescent & Adult Literacy, 57(6), 440. https://doi-org.ezproxy.shsu.edu/10.1002/jaal.278

Schmoelz, A. (2018). Enabling co-creativity through digital storytelling in education. Thinking Skills and Creativity, 28, 1–13. https://doi-org.ezproxy.shsu.edu/10.1016/j.tsc.2018.02.002

Mills, K. A. (2010). Shrek Meets Vygotsky: Rethinking Adolescents’ Multimodal Literacy Practices in Schools. Journal of Adolescent & Adult Literacy, 54(1), 35–45. Retrieved from http://search.ebscohost.com.ezproxy.shsu.edu/login.aspx?direct=true&db=lfh&AN=53402384&site=eds-live&scope=site

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Presenters

Photo
Christina Zientek, MsZentech

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