5 Creative Projects From STEAM Power: Infusing Art Into Your STEM Curriculum |
Explore and create : Creation lab
Saturday, December 5, 10:00–11:30 am PST (Pacific Standard Time)
Tim Needles
Learn five fun, creative and engaging projects from the new ISTE book "STEAM Power: Infusing Art Into Your STEM Curriculum." The projects explore augmented/virtual reality, 3D printing, coding, film and digital photography.
Audience: | Teachers, Technology coordinators/facilitators, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | (Any Device) Quivervison- http://www.quivervision.com/apps/quiver-education/ Morphi- https://www.morphiapp.com/ Code.org- https://studio.code.org/users/sign_in Adobe Spark- https://spark.adobe.com/sp/ Quizlet- https://quizlet.com Inspirograph- https://nathanfriend.io/inspirograph/ Jamboard- https://play.google.com/store/apps/details?id=com.google.android.apps.jam&hl=en_US&gl=US Optional: |
Topic: | Maker activities & programs |
Grade level: | PK-12 |
Subject area: | STEM/STEAM, Performing/visual arts |
ISTE Standards: | For Educators: Collaborator
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Additional detail: | ISTE author presentation, Session recorded for video-on-demand |
Participants will learn 5 fun, creative, and engaging projects which are featured in the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. The lesson plans are available in the book/online and they address different methods of adding creativity and art into STEM learning. Participants will use free apps to learn how to use and implement technologies in: Augmented/Virtual Reality, Coding, Film, and Digital Photography. We will review the lesson plans which are featured in the book/online and they will learn how to assess the projects using the ISTE teacher/student standards. We will end the presentation with a brief reflection of what we learned, address the resources, and online assessment of the learning.
After a 10 minute overview of STEAM fundamentals and best practices participants will collaborate using free apps to create 5 projects (14 minutes each):
1. Create a work of art with code and AI
2. Draw in augmented/virtual reality
3. Design STEAM trading cards
4. Work on a collaborative drawing
5. Make a short video poem
In the last 10 minutes we will reflect and learn how to assess the projects using the ISTE standards, assess our own learning using an online resource, and end with a short contest using our devices.
The presentation is based specifically on the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. Recognized experts such as Scratch creator Mitchel Resnick, technologist John Maeda, Professor Seymour Papert, and Sir Ken Robinson have all addressed the importance of creativity in education and the value of art in STEM learning.
Tim Needles is an artist, educator & author of STEAM Power: Infusing Art Into Your STEM Curriculum. He teaches art/media at Smithtown School District, is a TEDx Talk speaker, & his work has been featured on NPR, in the New York Times, Columbus Museum of Art, Norman Rockwell Museum. He’s the recipient of ISTE’s Technology in Action Award & Creativity Award, NAEA’s AET Outstanding Teaching Award, & The Rauschenberg Power of Art Award. He’s a Nat Geo Certified Teacher, PBS Digital Innovator, an ISTE Arts & Technology & STEM PLN leader, NAEA ArtEdTech interest Group leader, & Adobe Creative Educator. He’s on social media at @timneedles.
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