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5 Creative Projects From STEAM Power: Infusing Art Into Your STEM Curriculum

Explore and create

Explore and create : Creation lab

Saturday, December 5, 10:00–11:30 am PST (Pacific Standard Time)

Tim Needles  
Learn five fun, creative and engaging projects from the new ISTE book "STEAM Power: Infusing Art Into Your STEM Curriculum." The projects explore augmented/virtual reality, 3D printing, coding, film and digital photography.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: (Any Device)
Adobe Spark-

(IOS Devices)
Sumo Paint-
Slow Shutter Cam-
Slow Shutter-
Open Shot-

Topic: Maker activities & programs
Grade level: PK-12
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Educators:
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Additional detail: ISTE author presentation, Session recorded for video-on-demand

Proposal summary

Purpose & objective

Participants will learn 5 fun, creative, and engaging projects which are featured in the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. The lesson plans are available in the book/online and they address different methods of adding creativity and art into STEM learning. Participants will use free apps to learn how to use and implement technologies in: Augmented/Virtual Reality, Coding, Film, and Digital Photography. We will review the lesson plans which are featured in the book/online and they will learn how to assess the projects using the ISTE teacher/student standards. We will end the presentation with a brief reflection of what we learned, address the resources, and online assessment of the learning.


After a 10 minute overview of STEAM fundamentals and best practices participants will collaborate using free apps to create 5 projects (14 minutes each):
1. Create a work of art with code and AI
2. Draw in augmented/virtual reality
3. Design STEAM trading cards
4. Work on a collaborative drawing
5. Make a short video poem
In the last 10 minutes we will reflect and learn how to assess the projects using the ISTE standards, assess our own learning using an online resource, and end with a short contest using our devices.

Supporting research

The presentation is based specifically on the new ISTE book STEAM Power: Infusing Art into Your STEM Curriculum. Recognized experts such as Scratch creator Mitchel Resnick, technologist John Maeda, Professor Seymour Papert, and Sir Ken Robinson have all addressed the importance of creativity in education and the value of art in STEM learning.

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Tim Needles, Smithtown High School East

Tim Needles is an artist, educator & author of STEAM Power: Infusing Art Into Your STEM Curriculum. He teaches art/media at Smithtown School District, is a TEDx Talk speaker, & his work has been featured on NPR, in the New York Times, Columbus Museum of Art, Norman Rockwell Museum. He’s the recipient of ISTE’s Technology in Action Award & Creativity Award, NAEA’s AET Outstanding Teaching Award, & The Rauschenberg Power of Art Award. He’s a Nat Geo Certified Teacher, PBS Digital Innovator, an ISTE Arts & Technology & STEM PLN leader, NAEA ArtEdTech interest Group leader, & Adobe Creative Educator. He’s on social media at @timneedles.

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