Enter a Secret Dimension — Creating AR Portals
Explore and create : Creation lab
Tuesday, December 1, 11:10 am–12:00 pm PST (Pacific Standard Time)
Alexandra MacLaughlin Christina Zientek
Portals are doorways to another world, and now your students can not only travel through them, but they can create their own! This workshop will give you the roadmap to designing, creating and executing one of the most engaging and coolest classroom activities you'll ever see!
|Audience:||Coaches, Teachers, Library media specialists|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||To create a portal, attendees must photo-editing software (preferably Photoshop). To experience a portal, they must have a mobile device with the Metaverse app.|
|Topic:||Augmented, mixed & virtual reality|
|Subject area:||Career and technical education, Computer science|
|ISTE Standards:||For Educators:
|Additional detail:||Student presentation, Session recorded for video-on-demand|
The objective is to create a functioning augmented reality portal that is relevant to the educator's content area. This presentation will help the educator focus on the specific content, create a storyboard, and develop creative resources that will allow their students to execute their own portal projects. Several technology options are available, but the final project requires Metaverse or Google Poly.
Upon arrival, a "Portal Gallery" will be available for review. Attendees are encouraged to "step into" the various portals to see examples of content by subject.
The presentation will describe the math principle that allows portal creation, then demonstrate several different software options for the creation process. After the portals are designed, the execution method will be explained and demonstrated using two portal options: Google Poly or Metaverse.
Mills, K. A. (2010), Shrek Meets Vygotsky: Rethinking Adolescents' Multimodal Literacy Practices in Schools. Journal of Adolescent & Adult Literacy, 54: 35-45. doi:10.1598/JAAL.54.1.4
Educators Engage Youth With Augmented Reality, Virtual Reality, and Real World Connections. (2016, November 2). PRWeb (USA). Retrieved from http://search.ebscohost.com.ezproxy.shsu.edu/login.aspx?direct=true&db=edsnbk&AN=1606B1AB81D544D0&site=eds-live&scope=site
Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones. (2012). IEEE Pervasive Computing, Pervasive Computing, IEEE, IEEE Pervasive Comput, (2), 56. https://doi-org.ezproxy.shsu.edu/10.1109/MPRV.2010.69