Board Game Design for Student Learning |
Participate and share : Poster
EoJin Leem Javier Dominguez Kimber Coté
Student presenters will discuss how they expressed their learning by playing and designing strategy board and card games.
Audience: | Coaches, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Topic: | Games for learning & gamification |
Grade level: | PK-12 |
Subject area: | Language arts, Social studies |
ISTE Standards: | For Educators: Designer
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Additional detail: | Student presentation |
Educators are always looking for ways to deepen student learning and develop P21 skills. Strategy gaming can facilitate all of those things.
Analog strategy gaming builds collaboration and problem solving skills, and games can provide a structure within which students can make connections to content, and build content knowledge.
The game design process utilizes the elements of the engineering design process and requires students to think abstractly in order to convey content knowledge through the theme and mechanics of their game. The process integrates writing, modeling, and content knowledge.
Participants will walk away with a variety of strategies for implementing game design with their students.
Importance of Game-Based Learning: https://theknowledgereview.com/importance-game-based-learning-modern-education/
Kimber serves as the weCreate Director at Shattuck St Mary's School in Forest City Malaysia, and has a strong background in American education, including serving as the Director of Technology a K-8 school specializing in students with learning differences. She has her MEd in Learning Design and Leadership and is a Google Certified Educator and Trainer. She loves working with students and educators to integrate technology into teaching and learning, and believes technology can be life-changing for students as it allows them to both access knowledge and share their ideas.
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