What the Research Tells Us: Digging into the Benefits of Scholastic Esports |
Listen and learn : Research paper
Roundtable presentation
Wednesday, December 2, 3:30–4:15 pm PST (Pacific Standard Time)
Presentation 2 of 2
Other presentations:
Parent Perceptions of Technology in K-12 Education
Dr. Craig Anderson Dr. Remy Cross Je Seok Lee Jason Reitman Dr. Constance Squire Minnie Wu
Drawing on 3 years of HS esports data, researchers will discuss salient findings on the impact of esports leagues and how they may affect academic outcomes. Findings include impact of esports on traditional academic topics; participant growth in social/emotional skills; possibility to address equity concerns in low-income schools.
Audience: | Curriculum/district specialists, Teachers, Principals/head teachers |
Skill level: | Intermediate |
Attendee devices: | Devices not needed |
Topic: | Assessment/evaluations/use of data |
Grade level: | 6-12 |
Subject area: | Language arts, STEM/STEAM |
ISTE Standards: | For Educators: Learner
Empowering Leader
|
Draw from three years of high school esports research to share salient findings on the impact of esports league and how they may affect academic outcomes. Areas include STEM interest & knowledge, relationships, 21st century skills, school affiliation, and social-emotional skills
Introduction (5 minutes)
Research Overview (10 minutes)
Research: What's To Come (5 minutes)
Panelist Questions (30 minutes)
Audience Questions (10 minutes)
https://www.esportsfed.org/about/research/
Amazan-Hall, Khaila, et al. “Diversity and Inclusion in Esports Programs in Higher Education.” International Journal of Gaming and Computer-Mediated Simulations, vol. 10, no. 2, 2018, pp. 71–80., doi:10.4018/ijgcms.2018040104.
Anderson, C.A., Tsaasan, A.M., Reitman, J., Lee, J.S., Wu, M., Steele, H., Turner, T., & Steinkuehler, C. (2018). Understanding Esports as a STEM Career Ready Curriculum in the Wild. In the IEEE Proceedings of VS-Games (pp. 224-230).
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