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What the Research Tells Us: Digging into the Benefits of Scholastic Esports

Listen and learn

Listen and learn : Research paper
Roundtable presentation

Wednesday, December 2, 3:30–4:15 pm PST (Pacific Standard Time)
Presentation 2 of 2
Other presentations:
Parent Perceptions of Technology in K-12 Education

Dr. Craig Anderson  
Dr. Remy Cross  
Je Seok Lee  
Jason Reitman  
Dr. Constance Squire  
Minnie Wu  

Drawing on 3 years of HS esports data, researchers will discuss salient findings on the impact of esports leagues and how they may affect academic outcomes. Findings include impact of esports on traditional academic topics; participant growth in social/emotional skills; possibility to address equity concerns in low-income schools.

Audience: Curriculum/district specialists, Teachers, Principals/head teachers
Skill level: Intermediate
Attendee devices: Devices not needed
Topic: Assessment/evaluations/use of data
Grade level: 6-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
For Education Leaders:
Empowering Leader
  • Support educators in using technology to advance learning that meets the diverse learning, cultural, and social-emotional needs of individual students.
Equity and Citizenship Advocate
  • Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities.

Proposal summary

Purpose & objective

Draw from three years of high school esports research to share salient findings on the impact of esports league and how they may affect academic outcomes. Areas include STEM interest & knowledge, relationships, 21st century skills, school affiliation, and social-emotional skills


Introduction (5 minutes)
Research Overview (10 minutes)
Research: What's To Come (5 minutes)
Panelist Questions (30 minutes)
Audience Questions (10 minutes)

Supporting research

Amazan-Hall, Khaila, et al. “Diversity and Inclusion in Esports Programs in Higher Education.” International Journal of Gaming and Computer-Mediated Simulations, vol. 10, no. 2, 2018, pp. 71–80., doi:10.4018/ijgcms.2018040104.

Anderson, C.A., Tsaasan, A.M., Reitman, J., Lee, J.S., Wu, M., Steele, H., Turner, T., & Steinkuehler, C. (2018). Understanding Esports as a STEM Career Ready Curriculum in the Wild. In the IEEE Proceedings of VS-Games (pp. 224-230).

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Dr. Craig Anderson, University of California, Irvine
Dr. Remy Cross, University of California, Irvine
Je Seok Lee, University of California, Irvine
Jason Reitman, University of California, Irvine
Dr. Constance Squire, University of California, Irvine
Minnie Wu, University of California, Irvine

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