Get ready for ISTELive 21! Launch the site now.
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

How Digital Tools Can Trigger the Creation of Culture-Infused Makerspaces

Participate and share

Participate and share : Poster


Saturday, December 5, 12:30–1:30 pm PST (Pacific Standard Time)

Albina Kayumova  
Liliya Khalitova  
Gulnara Sadykova  
Dr. Alsu Vafina  

Learn about the online resource Live Fairytales, an interactive program for 3- to 5-year-old children learning Russian as their second or heritage language. Discover how this digital tool oriented toward teaching language and culture has encouraged educators to set up a culture-infused makerspace in a bilingual kindergarten.

Audience: Coaches, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Attendees may want to register for free for online software program Live Fairytales
Topic: Maker activities & programs
Grade level: PK-2
Subject area: World languages
ISTE Standards: For Coaches:
Visionary Leadership
  • Contribute to the development, communication and implementation of a shared vision for the comprehensive use of technology to support a digital age education for all students.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

Attendees will learn how digital tools encourage educators to start and run makerspaces. The interactive software, Live Fairytales, for 3-5 year olds who are learning Russian as their second or heritage language introduces a wealth of culturally-loaded elements; e.g. a gnome-like Domovoj and a three-headed dragon Zmej Gorynych who originate from Russian folk fairytales, Russian handicrafts such as Khokhloma or Dymkovo toys, etc. The educators of a bilingual kindergarten, inspired by Live Fairytales, decided to bring culture into their makerspace by filling it up with materials inherent to Russian arts and crafts. We will present some physical objects designed by curious hands-on learners and their enthusiastic educators.

Outline

Attendees will learn how digital tools encourage educators to start and run makerspaces. The interactive software, Live Fairytales, for 3-5 year olds who are learning Russian as their second or heritage language introduces a wealth of culturally-loaded elements; e.g. a gnome-like Domovoj and a three-headed dragon Zmej Gorynych who originate from Russian folk fairytales, Russian handicrafts such as Khokhloma or Dymkovo toys, etc. The educators of a bilingual kindergarten, inspired by Live Fairytales, decided to bring culture into their makerspace by filling it up with materials inherent to Russian arts and crafts. We will present some physical objects designed by curious hands-on learners and their enthusiastic educators.

Supporting research

1. Bourguet, М., Plaha, М., Bryan-Kinns, N. (2005). Computer assisted learning for young bilinguals. Academic Exchange Quarterly, 9(3), Accessed 26 September, 2018. Retrieved from
https://www.researchgate.net/publication/252872342_Computer_Assisted_Learning_for_Young_Bilinguals
2. Meskill, C. & Anthony, N. (2008). Computer mediated communication: Tools for instructing Russian heritage language learners. Heritage Language Journal, 6(1), 1-22.
3. Revithiadou, A. et al. (2015). Developing CALL for heritage languages: The 7 Keys of the Dragon. The EuroCALL Review, 23(2), 38-57, Accessed 26 September, 2018. Retrieved from https://polipapers.upv.es/index.php/eurocall/article/view/4667>
4. Sadykova, G., Gimaletdinova, G., Khalitova, L. & Kayumova, A. (2016). Integrating mobile technologies into very young second language learners’ curriculum. In S. Papadima-Sophocleous, L. Bradley & S. Thouësny (Eds), CALL communities and culture – short papers from EUROCALL 2016 (pp. 408-412). Research- publishing.net. Retrieved from https://doi.org/10.14705/rpnet.2016.eurocall2016.597
5. Sadykova, G., Kayumova, A., Gimaletdinova, G. & Khalitova, L. (2017). Designing CALL Technologies for very young language learners: Exploring parents’, educators’ and designers’ views. In EUROCALL 2017 Abstract Book (p. 87), Accessed 26 September, 2018. Retrieved from http://www.eurocall2017.uk/wpcontent/
uploads/2017/08/eurocall_2017_abstract_book_final.pdf
6. Shaughnessy, M. (2003) CALL, commercialism and culture: Inherent software design conflicts and their results. ReCALL, 15(2), 251–268.
7. Fleming, L. (2015) Worlds of making: Best practices for establishing a makerspace for your school. Corwin Press.

More [+]

Presenters

Photo
Albina Kayumova, Kazan Federal University
Photo
Liliya Khalitova, Kazan Federal University
Photo
Gulnara Sadykova, Kazan Federal University
Photo
Dr. Alsu Vafina, Kazan Federal University

People also viewed

Amazing Learning Activities With Google Drawings
Designing Wonder
KQED Youth Media Challenges: Making Media in Your Remote Classroom

Testimonials