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Creative Constructor
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Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Start Early - Teaching Problem Solving and Design with Coding

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Participate and share : Poster

Dr. Amy Arsiwala  
Hussain Arsiwala  
Tom Samaras  
Mariya Arsiwala  
Zahra Arsiwala  
Ted Samaras  

Learn fun ways students, grades K-8 using coding with Spheros, ozobots and apply STEAM concepts to foster solving problems. You will hear from students from elementary through high school on their experiences with coding and what keeps them engaged as well as demonstrations.

Audience: Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: No device necessary. We will provide the technology. If participants want to download the sphero edu app, they may. We will have QR codes to access additional resources.
Topic: Maker activities & programs
Grade level: PK-5
Subject area: STEM/STEAM, Science
ISTE Standards: For Educators:
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Additional detail: Student presentation

Proposal summary

Purpose & objective

The purpose of this presentation is to provide easy ways for teachers, educators and students to program robots and apply problem solving and design skills. Participants will be able to learn coding on the spot using the Sphero Edu app. The specific skills introduced include coding, problem solving and design, critical thinking and real world application. Participants will take away a fun learning experience and be provided with additional resources to help apply coding in their classroom.

The educational and infrastructure challenge can be the monetary implication and connectivity infrastructure. Classrooms would need some robots such as spheros and a device that works with the robot such as an ipad or chromebook (with the app downloaded). Our session will provide alternate resources and robots that can be used.

The technology used includes Spheros which are app enabled robot balls. There are many alternate robots such as Lego EV3 robots that can be used instead.

A complete model will be presented as well as materials and resources for educators to get started. The model would be a student create maze, with a reason/ story behind creating the maze. The robot will travel through the maze and participants will get to program the robot themselves.

Evidence of success is based on the pilot programs that have employed in our large district. Teacher and student feedback surveys will provide a clear insight on the success of implementing robots and problem solving and design into the curriculum and how it has fostered collaborative and cooperative learning.

Supporting research

Connecting Coding to Robotics with Sphero (Bauerly, 2017)
Reflections on coding from an open-minded skeptic (Yoder, 2019)
Embracing Robotics and Coding in Education (Weiss, 2019)
No device needed to teach kids to code (ISTE, 2019)
Practices of Teaching Problem Solving Skills in Robotics Education (Huang, Vernado, & Gillian 2013)
Robotics within the Teaching of Problem Solving (Turner & Hill 2015)

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Dr. Amy Arsiwala, Franklin Township Board of Ed
Ted Samaras, Franklin Township BOE

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