Start Early - Teaching Problem Solving and Design with Coding
Participate and share : Poster
Dr. Amy Arsiwala Hussain Arsiwala Tom Samaras Mariya Arsiwala Zahra Arsiwala Ted Samaras
Learn fun ways students, grades K-8 using coding with Spheros, ozobots and apply STEAM concepts to foster solving problems. You will hear from students from elementary through high school on their experiences with coding and what keeps them engaged as well as demonstrations.
|Audience:||Teachers, Library media specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: Chromebook, Mac
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||No device necessary. We will provide the technology. If participants want to download the sphero edu app, they may. We will have QR codes to access additional resources.|
|Topic:||Maker activities & programs|
|Subject area:||STEM/STEAM, Science|
|ISTE Standards:||For Educators:
|Additional detail:||Student presentation|
The purpose of this presentation is to provide easy ways for teachers, educators and students to program robots and apply problem solving and design skills. Participants will be able to learn coding on the spot using the Sphero Edu app. The specific skills introduced include coding, problem solving and design, critical thinking and real world application. Participants will take away a fun learning experience and be provided with additional resources to help apply coding in their classroom.
The educational and infrastructure challenge can be the monetary implication and connectivity infrastructure. Classrooms would need some robots such as spheros and a device that works with the robot such as an ipad or chromebook (with the app downloaded). Our session will provide alternate resources and robots that can be used.
The technology used includes Spheros which are app enabled robot balls. There are many alternate robots such as Lego EV3 robots that can be used instead.
A complete model will be presented as well as materials and resources for educators to get started. The model would be a student create maze, with a reason/ story behind creating the maze. The robot will travel through the maze and participants will get to program the robot themselves.
Evidence of success is based on the pilot programs that have employed in our large district. Teacher and student feedback surveys will provide a clear insight on the success of implementing robots and problem solving and design into the curriculum and how it has fostered collaborative and cooperative learning.
Connecting Coding to Robotics with Sphero (Bauerly, 2017)
Reflections on coding from an open-minded skeptic (Yoder, 2019)
Embracing Robotics and Coding in Education (Weiss, 2019)
No device needed to teach kids to code (ISTE, 2019)
Practices of Teaching Problem Solving Skills in Robotics Education (Huang, Vernado, & Gillian 2013)
Robotics within the Teaching of Problem Solving (Turner & Hill 2015)