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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Leveraging Technology and Creativity for Social Change

Participate and share

Participate and share : Interactive lecture

Saturday, December 5, 10:15–11:00 am PST (Pacific Standard Time)

Julie Garcia  
Cindy Herren  
Anthony Stirpe  

Everyone can create change. As educators, we have the ability to leverage technology so students are not only learning, they are creating a social impact. Explore ideas for creative learning and discover ways that existing lessons can be modified for maximum social impact.

Audience: Curriculum/district specialists, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Depending on the size of the crowd, we might ask participants to access Padlet. Also, during the course of the event we will be encouraging participants to share on the social media and PLN of their choice.
Topic: Innovative learning environments
Grade level: PK-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
For Students:
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
For Education Leaders:
Equity and Citizenship Advocate
  • Model digital citizenship by critically evaluating online resources, engaging in civil discourse online and using digital tools to contribute to positive social change.

Proposal summary

Purpose & objective

As teachers, we have the ability to create social change and inspire the next generation of society to become upstanders. For many, however, the day-to-day demand of state mandated testing prevents teachers to see how how through creativity and project based learning our required content can actually be a vehicle for change, transforming how students see that content and how they interact and see the world-at-large. This experience will help teachers to work together to leverage the technology in their classroom to create creative opportunities that have true social impact.

Participants will explore various examples of creative projects that teachers use to transform content and impact community.
Participants will analyze how their content and curriculum can be used to impact social change.
Participants will learn about the Creativity Crisis, and explore the different ways creativity can fit in their current school environment.
Participants will explore a project based learning model.
Participants will network, hopefully finding opportunities to connect communities outside of their current schools and school systems.
Participants will leave with all resources shared within the presentation.
Models employed: Project based learning, Circle Mapping Brainstorming, Collaboration through PLN


ENTRANCE TICKET/MESSAGE ON THE SCREEN: What is a lesson, school initiative or area of content you can use during this presentation as a source of inspiration and fodder for brainstorming?

1: Introduction (3 Minutes) — Participants will meet the presenters.  Participants will learn about how the workshop/lecture will work.  Participants will be asked to complete different tasks to consider how social change can fit into their current curriculums, and, as a bonus, between each module participants will learn about concrete ideas that they can bring into their schools.

2.  IceBreaker (8 Minutes) — Introduce yourself to the people around you.  Form a group of four people. Using any form of technology, create a message that we could use to share a societal change that you would like to teach your students or even create for your students.  The sky's the limit. You could create a sketch note, a Clips video or video, a carefully crafted picture, a poster using sheets/slides/or PowerPoint. Don’t over think, simply identify the change you want and create something using the technology you have.  We will ask participants to tweet it out with a presentation hashtag. Concrete Idea One/Creating an Upstander Documentary— Participants will watch the quick clip about creating an Upstander Documentary.  Presenters will discuss a way this idea fits into their school. We will make the connection to what the participants just did.  In some cases, people might have created a the equivalent to an upstander documentary.

3: What is social change? (6 Minutes)— After sharing the upstander example, presenters will ask for possible examples, which if time permits can be shared/collected and explained to the group.  During a brief discussion the presenters will explain how change can occur in a classroom, a school, a community, a state or national level, or even on a global level. Through an informal poll, we will see who already created a message that could be shared with each of these communities.  If we could create a message for social change and share that message in an Ice-Breaker, what is possible if we dedicate class time to leverage change?

4: How Can We Leverage Creativity? (10 Minutes)— Presenters will discuss the creativity crisis and the research of HK Kim. What is it?  Technology makes it easier than ever for us to bring creativity into our classrooms. The presenters will identify four areas where technology can infuse creativity, disciplines that people naturally gravitated towards during our brainstorm: 1. Video  2. Photography 3. Music and Podcasting 4. Layout, Presentation and Drawing

5: Think, Pair, Share Social Change(6 Minutes) — Participants will watch the quick clip about creating an Infographic Action Plan, and using this method to accomplish social change within a school or district.  Presenters will discuss a way this idea fit into their school. This presentation shows the idea of presentation and layout. Using an accessible technology that allows teachers to share, for this proposal we will say a shared Google doc, but this could be Padlet or FlipGrid depending on group size, we will ask participants to identify a change they hope to achieve in their district, building or classroom.  If time permits, presenters will solicit some of the ideas to share with the larger group, or the digital document can be accessed to see issues participants identified.

6: Identifying the Creative Possibilities (12 minutes)  — To preview the next segment, participants will receive an example:

Concrete Idea Three/Creating a Community Podcast— Participants will watch the quick clip about creating a Community Podcast.  Presenters will discuss a way this idea fit into their school.  

We will quickly address how a podcast would allow a particular subject (I.e. fractions) and issue (I.e. Conservation) to come together in a community podcast./\ 

Around the room, teachers will find the areas of creativity ( 1. Video  2. Photography 3. Music and Podcasting 4. Layout, Presentation and Drawing).  Participants must find the area of creative technology where their social change idea and their content would best come together.  Participants will now move to the area where they could bring together their content and creative technology. Participants will be encouraged to share with someone at that station their idea.  Additionally, a link to an online forum will be provided (For example, Flipgrid). Depending on the size of the group, a forum will be provided where they can share the results of their brainstorm, which depending on size could be a Google Doc, Tweet, Facebook, Padlet or Flipgrid forum.  

7. Taking It On The Road (6 Minutes) — Presenters will preview the next activity, presenting to a larger audience.  

Concrete Idea Four/Creating a Giving Campaign— Participants will watch the quick clip about creating a Giving Campaign in their school.  Presenters will discuss a way this idea could address a larger community that stretches outside the classroom.

Presenters will review the areas where we can affect change: a classroom, a school, a community, a state or national level, or even on a global level.  Participants will be asked to find a partner they connected with when they first started in the room to discuss how they can market this project for a larger audience.  Participants should add their ideas to our collective document or forum.

8: Looking for partners (5 Minutes) — The room will be opened up for people to share ideas and put a call out for partners. How can they access the resources in the room.

9: Wrap up 2 Minutes

Supporting research

Research Articles
How Teachers Can Promote Social Change in the Classroom

Education for Social Change: From Theory to Practice

Innovation & Imagination: 12 Benefits Of Creativity

Everyone Can Create Curriculum

Project For Change Videos

Project One

Project Two

Project Three

Project Four

Project Five

More [+]


Julie Garcia, San Diego Unified School District
Cindy Herren, Cindy Herren
Anthony Stirpe, New Rochelle High School

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