Using tech tools to design learning resources for different ability students
Participate and share : Poster
Thursday, December 3, 12:00–1:00 pm PST (Pacific Standard Time)
Brenda Bass April Chamberlain Annaliesja Webb
With knowledge, time and resources, students and teachers can ensure all students have equitable access to learning. Explore how student and teacher makers understand the need for resources for different ability students, trained on low tech/high tech resources, and explore DIY learning resources that enable everyone to learn together.
|Audience:||Curriculum/district specialists, Teachers, Library media specialists|
|Attendee devices:||Devices not needed|
|Topic:||Equity & inclusion|
|Subject area:||Special education, Computer science|
|ISTE Standards:||For Educators:
|Influencer Disclosure:||This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.|
The purpose of the poster session is to educate teachers and leaders that it is critical that learning resources support ALL learners. With knowledge (Universal Design for Learning), support and time, both teachers and students can use their making skills to adapt/design learning resources for fellow students for support their learning. Participants will learn how the presenters developed their knowledge through professional books and connecting with other educators on Twitter and/or face to face PD, shared their knowledge with others, developed opportunities for students to understand the need and create resources to support different ability students. Students examples to be shared are games adapted by elementary students and learning resources/books created by middle school students. Tools to be shared: cardboard, duck tape, brads, string, textured paper and fabric, wikki sticks, 3D pens, Makey Makey, coding programs, and 3D printed items designed in Tinkercad. All resources can be found along with examples on the provided website.
Dive into UDL, Immersive Practices to Develop Expert Learners by Kendra Grant and Luis Perez
The New Assistive Tech: Make Learning Awesome for All by Chris Bugaj
The Universal Design for Learning Guidelines, http://udlguidelines.cast.org/
Build a Better Book Project by the University of Colorado at Boulder, National Science Foundation Grant
Mike Marotta, @mmatp
Neal Mckenzie, @neal_at
Leslie Edmonds, @VisionTechSvcs
Brenda Bass works for BootUp as a Professional Development Facilitator partnering with school districts across the US to train/support elementary teachers to implement coding in their classroom. She is a retired teacher with over 30 years of teaching experience, most recently as the STEAM Lab Teacher in Texas where she taught K-5 coding, STEAM challenges and physical computing to support science standards. She was also the robotics sponsor. Prior to the Lab, she was a Digital Learning Specialist supporting multiple campuses with technology integration, facilitating Professional Development and supporting coding clubs. Brenda has presented at TCEA and ISTE.
April Chamberlain started in education in 1996 as an elementary teacher. She is currently the Technology and School Library Coordinator at Trussville City Schools. She works with students, teachers, administrators and district leaders to develop their skills through facilitating EnRICh classes in elementary schools, coaching teachers, co-teaching in classes, and individual and group professional learning opportunities. She is passionate about how technology can support ALL learners which lead her to expand her network to learn how to use tools she already had in a different way and connect with other teacher and student makers.