Bringing Teotihuacan Culture to Life With STEAM
Participate and share : Poster
Thursday, December 3, 1:30–2:30 pm PST (Pacific Standard Time)
Mariana Bravo Alexandra Jimenez Ximena San Miguel Maria Jose Sotelo Selene Tapia Emmanuel Ramos
Teachers share their methodologies and strategies for implementing STEAM and makerspace projects in a transversality process including subjects like history, Spanish and technology. We'll share our lesson plans, research, collaborative strategies, makerspace and analysis of results.
|Audience:||Teachers, Teacher education/higher ed faculty, Principals/head teachers|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||QR Reader|
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||Social studies, STEM/STEAM|
|ISTE Standards:||For Educators:
|Additional detail:||Student presentation|
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
The challenge was to develop process of identification of the students with their mother culture, understanding their origin and the way that the ancestors used to live.
We will show to the attendees the technology worked in the process of the project such as: iMovie, Photoshop, and Microsoft Office tools that helped the students and teachers to develop a collaborative project.
The model employed was a project based learning, with the challenge that if we understand the origin of our culture; thus, we can reduce the violence in our country, by a process of identification with the others and respect the others´ ideas.
Participants will understand the process to implement STEAM and the Maker Space in a Social Science subject. We will present a dynamic process to work trasnversality with different asignatures. Base on the syllabus of Mexican History we developed a lesson plan in order to unify the different perspectives of the asignatures involved. The tools that we worked in the Maker Space were wood cutters, clay, fresh paint, sandpaper, laser cutter, cast, recycled products and, plaster bandages.
As evidence of results the students were able to present to the parents and other teachers not only their final products, but the comprehension of the diversity in our culture. Therefore, the attendees will have access to some artifacts and weapons developed by students.
The whole presentation is planned for no more than 35 minutes.
We will present a video, power point presentation of the process of elaboration with a lesson plan example and the collaborative ideas of transversality subjects. We´ll show an activity of how to do a project involving STEAM and Maker Space environments, showing the audience to look and touch the artifacts and weapons developed by the students.
The process will be the following:
At the beginning, we will show the video of all the process of the development of the weapons and artifacts in the Maker Space, and some collaborative activities that we did with other researches, like an archeologist, whom explained to the students some characteristics and works in the Teotihuacan culture. (10 minutes)
At second moment, we will present to the audience in the way in which we were able to work the transversality of the subjects such as: Mexican History, Spanish, and Technology, likewise support of other asignatures as mathematics and arts. (5 minutes)
In a third moment, we will give an example of a lesson plan that the attendees will be able to fill it, working with pairs, or similar co workers from different subjects or assignatures where they can share their experiences and ideas, asking to the presenter questions about the way students and teachers worked to elaborate it. (15 minutes)
As conclusion we will ask the participants to interact with the artifacts in a way that they can learn from the Teotihuacan culture. (5 minutes)
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