Get ready for ISTELive 21! Launch the site now.
Edtech Industry
Network Summit
Edtech Advocacy &
Policy Summit

Witness the EDvolution: A Model for Empowering Educators with Future Ready Skills

Participate and share

Participate and share : Poster

Monday, November 30, 12:00–1:00 pm PST (Pacific Standard Time)

Dr. Jana Gerard  
Dr. Trudy Giasi  
Dr. Brandy Hepler  

Southeast Missouri State University is engaging students and faculty in innovative and technology-rich experiences in preparation for future-ready teaching and learning. With The EDvolution Center as a hub, The EDvolution Model brings together faculty, students, and the community to serve the region and beyond.

Audience: Teacher education/higher ed faculty, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Innovation in higher education
Grade level: Community college/university
ISTE Standards: For Educators:
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Purpose: The purpose of this poster presentation is to provide an opportunity for participants from a variety of contexts to become familiar with and inquire about a pre-service teacher development and support model used to holistically prepare future teachers with the skills, tools, and mindset to bring innovative teaching and learning approaches into PK-12 classrooms. Aspects of the model that will be shared include:
The EDvolution Center - A physical innovation space used to house the supporting staff, resources, digital tools, and collaborative spaces and that works to support the implementation of the EDvolution Model.
Examples of resources, digital tools, and support accessible to all students
Innovative teaching and learning strategies integrated into teacher preparation coursework (e.g. design thinking, PBL, and deliberate use of instructional and learning technologies).
Examples of student work and projects
Collaborations with PK-12 schools and service to the community
Sustainability and next steps

Objectives: Participants will be able to describe a holistic teacher preparation program model that deliberately integrates educational technology, future ready skills, and innovative teaching and learning strategies.

Participants will be able to experience and describe a variety of educational technology tools utilized by both faculty and teacher candidates including but not limited to:
-3D Printing
-Greenscreen recording & video editing
-Design thinking themed makerspace
-Coding tools such as Bloxels, Cubetto, and Sphero

Participants will be able to describe how the EDvolution Center acts as a regional and state model for other educational technology and innovative learning centers in Missouri and beyond.


We will provide an interactive experience of the EDvolution Center with examples or teacher candidates engaging with innovative learning and teaching with technology.

Supporting research

Closing the Gap by Nicol Howard, Sarah Thomas, & Regina Schaffer
Dive into UDL by Kendra Grant & Luis Perez
Worlds of Making: Best Practices for Establishing a Makerspace in Your School by Laura Fleming
Integrating Technology in the Classroom by Boni Hamilton
Bring Your Own Learning by Lenny Schad
Learning Transported by Jaime Donally
No Fear Coding by Heidi Williams
Creative Coding by Josh Caldwell

More [+]


Dr. Jana Gerard, Southeast Missouri State University
Dr. Trudy Giasi, Southeast Missouri State University
Dr. Brandy Hepler, Southeast Missouri State University

People also viewed

Accommodating learning differences with everyday Microsoft tools
Bring iOS App Development to Your Classroom
Putting the AR (and VR) in ARt