Get ready for ISTELive 21! Launch the site now.
Edtech Solutions
Network Summit
Edtech Advocacy &
Policy Summit

Focus on STEAM PBL

Listen and learn

Listen and learn : Snapshot

Saturday, December 5, 10:15–11:00 am PST (Pacific Standard Time)
Presentation 2 of 2
Other presentations:
Creative Agency and PBL Framework to make students solve a community issue.

Karen Schaeffer  
Dr. Melissa Wrenchey  

For four years, two teachers in graphic production and computational thinking have collaborated on our passion problem project-based learning. We’ll share our progressive timeline with challenges we added to increase student interest and design better prototypes. We’ll share our sketchnote of resources, skills and lessons learned.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Project-, problem- & challenge-based learning
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Additional detail: Session recorded for video-on-demand
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

In the session we will share resources like rubrics, roles for students, timelines and resource constraints. Additionally we will use media including student projects and prototypes along with showing a profession of prototypes as our skill set has improved as a team. We will share our favorite tools like OneNote, Forms, Adobe Spark, and Adobe Illustrator as they have shaped the output and media students use in delivery. The challenge we have addressed is using Sustainable Development Goals to frame authentic problems our student teams attempt to solve. The evidence will be the continued improvement of student output as we have developed skills through the year.


Start with an ice-breaker for five minutes.
Present some student samples in an interactive way for 5
Provide resources including live sketchnoting of our session for live audience takeaway for 17 Minutes.
Finish with a collaborative shared padlet of audience tips and tricks.

Supporting research

More [+]


Karen Schaeffer, Tesla STEM High School
Dr. Melissa Wrenchey, N. Tesla STEM High School
Graduate student

People also viewed

10 Quick Activities to Inject Creativity Into the Classroom With Adobe Spark
Games & Simulations and Virtual Environments Playground: Generation VR2 (Squared)
Hiding in Plain Sight — Finding Computational Thinking Opportunities in Children's Books