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VR/AR for the Everyday Teacher

Participate and share

Participate and share : Poster

Monday, November 30, 12:00–1:00 pm PST (Pacific Standard Time)

Miko Wagstaff  
Ann Marie Carrier  

See how to practically implement VR/AR in your classroom even with distance learning. With these curriculum related apps, you can be using VR/AR with your lessons in no time. Engage your learners with visually immersive learning experiences. Make VR/AR a reality in your class!

Audience: Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Tablet: iOS
Participant accounts, software and other materials: YouTube, Google Expeditions, CoSpaces can be downloaded on mobile devices prior to session but not required.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: STEM/STEAM, Science
ISTE Standards: For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Proposal summary

Purpose & objective

The purpose of this session is to show the everyday teacher how easy it is for VR/AR to be a reality in their classroom without spending a lot of money or being super techie. I will share lesson examples, pictures and video of students during VR/AR sessions, data from surveys, and student video on their thoughts about VR in the classroom. Participants will also get playtime to experience VR/AR for themselves.

The objective of this session is for participants to be able to design lessons that connect students to the content, engage students with immersive experiences, and manage technologies needed for VR/AR in the classroom.

Supporting research

10 Reasons to Use Virtual Reality in the Classroom -

Benefits of Using Virtual Reality in the Classroom -

Immersive tech is bringing new learning opportunities to classrooms -

25 Resources for Bringing AR and VR to the Classroom -

Making Virtual Reality a Reality in Today's Classroom -

Virtual Reality in the Classroom Becoming the New Norm -

More [+]


Miko Wagstaff, Kennesaw State University
Ann Marie Carrier, Kennesaw State University

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