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Utilizing Augmented Reality and Virtual Reality to explore all subject areas

Participate and share

Participate and share : Poster

Monday, November 30, 12:00–1:00 pm PST (Pacific Standard Time)

Mia Fishman  
Jason Kates  
Jenna Kraft  
Nancy Penchev  

We are integrating Augmented and Virtual Reality in all of our subject areas. In this session we will share our successes, challenges, lessons, and what programs and tools we have curated. We will share grant ideas, too! Come prepared to gather resources and share what you have used with us.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Merge free apps
Topic: Augmented, mixed & virtual reality
Grade level: PK-5
Subject area: Language arts, Social studies
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Additional detail: Student presentation, ISTE author presentation
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

After visiting this presentation, attendees will leave with a resource list of AR/VR tools, lesson plans, and funding sources. Attendees will be able to implement a simplified version of an AR/VR project in all subject areas and be equipped to begin building their own lessons. We will create a collaborative sharing space where all attendees can post work and ask questions about AR/VR.


1. Intros
2. Our resources
3. How to find AR/VR stuff
4. Grants and money sources
5. Let's explore

Supporting research

Students today have access to amazing games and movies that utilize augmented and virtual reality programs for their entertainment purposes. They transport themselves into alternate universes and interact with others miles away from where they are located in the real world. And then they come to school and are given textbooks, paper, pencils, and static videos that bore them to tears. We have started utilizing these cutting edge programs in the Social Studies, Science, Reading classroom, Judaic, Art, Music, and Foreign Language (Hebrew) classrooms in our 5th grade to create interactive lessons that draw students into the learning. We want to make learning exciting, different, and increase engagement in learning. We want to get students involved in creating their learning, not just being taught.
How does this initiative enhance your curriculum?
Augmented and Virtual reality is an innovative way to solve the problem of how do we take students TO locations we are studying in order to help them understand concepts and learn on a deeper level. When 5th grade Social Studies students learn about the Oregon Trail, we can take them to the actual trail and have them learn from the experts hundreds of miles from our home in Miami. When we celebrate Israelś independence day we can use virtual reality programs to connect to our homeland. In Reading class when a reading group is exploring the books of Harry Potter, they can use virtual reality to explore Hogwarts and meet the characters from the story. When students in Science class are studying anatomy, they can go inside the human body and see how the heart pumps blood and how the lungs expand and contract when breathing. But students will not just be consumers of this learning, they will also create experiences in virtual and augmented reality to teach others about what they have learned in class. They will teach peers, teachers, and parents by creating environments in Augmented and Virtual Reality.
This initiative will support student engagement as they immerse themselves in the worlds they are studying. Students will not just sit and get learning verbalized to them, instead they will dive deep into learning. They will be able to see their learning unfold right in front of them. They will literally step into their enriched learning environments. Kathy Schrock, educational rockstar, describes augmented reality as computer-generated enhancements on top of an existing reality that makes it more meaningful thought the opportunity to interact within the world. Virtual Reality, according to Schrock, is a simulation of real-life, created by a computer that makes users feel like they are experiencing an activity firsthand. (
Students will be energized and excited to create book reviews using Augmented Reality tools that allow them to connect their videos to the book cover. In Hebrew class students can simply scan a poster from the TalAm program and have a recording of the teacher explaining the concept, personalizing instruction for students and helping them direct their own learning. In Social Studies students will be able to virtually travel to historical landmarks and find out from park rangers, historians, and reenactors what life was really like during the past. In Science, they will be able to step into space and explore the planets as if they were the astronauts. While these tools will not be used in every lesson, it will be used selectively to keep students interested and engaged in the learning.


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Mia Fishman, Scheck Hillel Community School
Jason Kates, Scheck Hillel Community School
Jenna Kraft, Scheck Hillel Community Day School
Nancy Penchev, Scheck Hillel Community School

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