Get Physical With Coding: Connecting to the World With Scratch Extensions
Explore and create : Creation lab
Thursday, December 3, 1:15–2:45 pm PST (Pacific Standard Time)
Jacy Edelman Kreg Hanning Dr. Natalie Rusk Jaleesa Trapp
How can you actively engage students in creating projects that bridge physical and digital worlds? Explore extensions to the Scratch programming language that enable you and your students to make creative projects across a wide variety of subject areas — from language arts to science and sports.
|Audience:||Teachers, Professional developers, Technology coordinators/facilitators|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||Sign up for a free account on the Scratch site (if you don't have one):
If you want to participate in the micro:bit workshop, you will need a micro:bit. Micro:bit offers a great list of vendors: https://microbit.org/buy/. Once you have a micro:bit, please install Scratch Link and complete the steps on the Scratch micro:bit page: https://scratch.mit.edu/microbit
If you want to participate in the video sensing workshop, make sure your computer has a webcam.
|Topic:||Creativity & curation tools|
|Subject area:||STEM/STEAM, Health and physical education|
|ISTE Standards:||For Educators:
The Scratch programming language has been used by millions of young people around the world to create interactive stories, games, and animations. The current version of Scratch makes it easier to connect Scratch to physical devices, enabling students to combine physical making and digital coding.
In this workshop, participants will learn how Scratch extensions can be used for interacting with the physical world. Participants will gain hands-on experience creating engaging and interactive projects using video sensing. Participants will discuss strategies for integrating use of these creative coding tools into project-based activities in their classrooms across subject areas.
Part 1 (10 minutes): Introductions with initial warm-up activity to introduce the workshop theme of getting physical with coding
Part 2 (15 minutes): Participants engage in exploring video sensing to control Scratch animations.
Part 3: (10 minutes) : Initial sharing, Demo of additional features and examples
Part 4: (40 minutes): Participants create projects using video sensing with physical movement to create an interactive game or animation.
Part 4 (15 minutes): Show and Tell of participants' projects
Part 5 (15 minutes): Demonstrations of related resources and other available extensions
Part 5 (15 minutes): Discussion and planning how to integrate Scratch physical extensions into project-based classroom activities
The creative learning approach used in this workshop is presented in Mitchel Resnick's book "Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" (published by MIT Press). The approach to engaging students from diverse backgrounds in creating and coding that bridges physical and digital making has been studied and documented by the presenters, including Jaleesa Trapp (2019) and Kreg Hanning (2018).
Coding? Who Me? An Introduction to Teaching Coding in the Elementary Classroom
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