Using Paper Circuits for Creative Prototyping in an Urban Planning Design Challenge |
Participate and share : Poster
Saturday, December 5, 12:30–1:30 pm PST (Pacific Standard Time)
Susan Brown Barbara Liedahl Takia Toomer
Explore the intersection of art and coding through a “paper city” design challenge! We will begin with an introduction to paper circuitry, broadening ideas about what technology can look and feel like. Participants will then dream up paper cities of their own in response to a group design challenge.
Audience: | Curriculum/district specialists, Teachers, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Attendees will need a laptop or tablet with an headphone port and a USB A port or adapter. |
Topic: | Maker activities & programs |
Grade level: | PK-12 |
Subject area: | Social studies, STEM/STEAM |
ISTE Standards: | For Educators: Collaborator
Innovative Designer
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Disclosure: | The submitter of this session has been supported by a company whose product is being included in the session |
Influencer Disclosure: | This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information. |
The purpose of this workshop is to give educators hands-on practice with a STEAM activity integrated into a social science content area. Attendees will engage in design thinking in the context of an arts-integrated, project based learning activity. They will have the opportunity to build new coding skills through a browser-based simulator, then connect these ideas to “paper prototyping” practices using household materials. They will leave with new technical skills and curriculum resources to bring what they have learned back to their own schools and content areas.
20 min: Introduction to paper circuits. Facilitators demonstrate use of the materials and showcase example projects from classrooms.
25 min: Introduction to the Chibi Chip microcontroller. Facilitators demonstrate small microcontrollers that can control lights and motors, then lead participants through a hands-on programming activity using the browser-based Microsoft MakeCode simulator.
20 min: Facilitators introduce the “paper city” design challenge. Participants use household materials (such as paper, cardboard, and tape) to prototype their ideas.
15 min: Participants share their ideas with the group and discuss applications.
10 min: Presenters share classroom resources, including lesson plans and classroom tips, followed by a closing Q&A
Paper Electronics : Circuits on Paper for Learning and Self-Expression - Jie Qi, Doctoral Thesis
https://dspace.mit.edu/handle/1721.1/109617
Martinez, S. L., & Stager, G. (2013). Invent to Learn: Making, tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.
Mountsfield Makersville. (n.d.). Retrieved June 18, 2018, from https://sites.google.com/gotvdsb.ca/mountsfieldmakersville/home
Co-author and co-editor of “Makers in Schools: Entering the Fourth Industrial Revolution” published by Edumatch, Susan has previously facilitated workshops featuring hands-on, constructivist activities at ISTE conferences and other National and Regional Conferences on this topic and on Arts Integration, STEAM, and Technology Integration. Certified to teach K-8, Masters of Instructional Technology, and Admin Certification, L. Susan Brown believes that her youth spent as a 4-Her was a major influence on her hands-on, project/problem-based perspective, and that hands-on, constructivist experience from PK-12 is at least half of a well-rounded education.
Ms. Liedahl is the Media Arts Instructional Specialist in the department of Curriculum and Instruction for Prince George's County Public Schools in Maryland. Her responsibilities include managing, training and supporting Technology Integration and TV Production instructors at the middle school and high school levels, coordinating creative arts technology professional development, and supporting all creative arts supervisors and teachers in general. She also serves on several district and state committees. Embracing the Universal Design for Learning (UDL) framework, Ms. Liedahl promotes cross-curricular collaboration with technology and arts integration, including Science, Technology, Engineering, Arts and Mathematics.
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