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Edtech Advocacy &
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CS for All, It's Elementary

Participate and share

Participate and share : Poster

Tuesday, December 1, 12:00–1:00 pm PST (Pacific Standard Time)

Samantha Smith  
See how a district began its journey to introduce coding and robotics at all levels in its elementary buildings. Explore the scope and sequence it developed, which any educational institution can use to get started with minimal funds.

Audience: Coaches, Curriculum/district specialists, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: Most activities are web-based so they will be able to be accessed via any internet enabled device. Specific websites (accounts) and apps include..., The Foos (Code Spark), BitsBox, Scratch
Topic: Computer science & computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Proposal summary

Purpose & objective

The takeaways that participants can expect to gain from this session including being given a place and to start with respect to introducing coding/robotics to elementary aged students. We will be sharing our developed scope and sequence of free and sustainable resources that will help to give students at each grade level K-6, exposure to coding and robotics. Hear the rationale behind our sequencing and the prerequisite skills that students gain at each level to prepare them to move on. Hear how we worked through budget constraints and helping to bring stakeholders on board to help fund and in some cases just implement parts of the curriculum. Our CS4All Traveling Trunk (Lending Library of resources) can be a simple and cost effective investment to start a program at any level. We currently have 4 complete "trunks" and plans to add 3 more "trunks" and the supplemental resources for the 19-20 school year allowing for even more teachers to be using the resources at one time .

Supporting research schoolsusevideogamesteachcomputer- coding

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