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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Integrate STEAM and Literacy Into Your Virtual Instruction

Explore and create

Explore and create : Creation lab


Wednesday, December 2, 2:10–3:00 pm PST (Pacific Standard Time)

Karie Gladis  
Sara Johnson  

Students need concrete strategies to read and interact with the rigorous texts needed to activate prior knowledge, gather information, answer questions and create solutions in the STEAM classroom. Learn literacy strategies that can be used in the virtual classroom to empower students to read critically in support of STEAM instruction.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: None
Topic: Project-, problem- & challenge-based learning
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

In this session, participants will learn a variety of literacy-based strategies that can be used in a virtual classroom environment to support students as they activate prior knowledge, gather information, answer questions, and create solutions in the STEAM classroom. Educators will also learn about online resources for STEAM challenges/experiments to support students as they conduct hands-on activities at home or in the classroom.

Outline

Overview of content-area literacy within the STEAM Classroom
Strategy Learning
Wrap up/Review

Supporting research

Bybee, Rodger W. 2013. The Case for STEM Education: Challenges and Opportunities. Arlington, VA:
NSTA Press.

Harvey, Stephanie, and Anne Goudvis. 2007. Strategies That Work: Teaching Comprehension to Enhance
Understanding. Portland, ME: Stenhouse Publishers.

Maslyk, Jacie. 2016. STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom.
Thousand Oaks, CA: Corwin.
National Research Council. 2012. A Framework for K–12 Science Education: Practices, Crosscutting
Concepts, and Core Ideas. Committee on a Conceptual Framework for New K–12 Science Education
Standards. Board on Science Education, Division of Behavioral and Social Sciences and Education.
Washington, DC: The National Academies Press.

NGSS Lead States. 2013. “Next Generation Science Standards: For States, By States APPENDIX I—
Engineering Design in the NGSS.” Washington, DC.

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Presenters

Photo
Karie Gladis, Empower Reach
Photo
Sara Johnson, Independent Consultant

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