The Rising Tide of Esports in Education |
Listen and learn : Panel
Tuesday, December 1, 2:00–2:45 pm PST (Pacific Standard Time)
Steve Burt Mike Harrison Kailey Rhodes
Esports in on the upswing - professionally, in college, and in K-12 - but costs can be daunting and concerns over equity and player toxicity are worrisome. This session will address those concerns with research and discussion from current practitioners to help get the most our of esports opportunities.
Audience: | Coaches, Technology coordinators/facilitators, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Internet connection and a web browser are the only requirements for this session. |
Topic: | Games for learning & gamification |
Grade level: | 9-12 |
Subject area: | Career and technical education, Health and physical education |
ISTE Standards: | For Coaches: Visionary Leadership
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Influencer Disclosure: | This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information. |
As a result of attending this presentation, attendees (educators, coaches, and IT professionals) will:
1. Understand the landscape and growing trend of Esports - both in education (K-12 and Higher Education) as well as professional;
2. Become familiar with the benefits (research-based and anecdotal) of esports in K-12 education to students including increased engagement for marginalized groups, improved attendance and higher GPAs;
3. Learn about the roadblocks and potential issues of esports including player toxicity and unhealthy behaviors;
4. Explore technology options and solutions to help them start an esports program in their school; and,
5. Receive additional resources to help them on their journey.
1. Introductions (5-10 mins)
- both of the presenters along with special guests (active gamers, current coaches, and equipment providers)
2. Overview of Esports in Education (10 mins)
- review of the trends in esports
- short 3-4 minute video
- discussion around different leagues and approaches to esports
3. Benefits of Esports to K-12 Education (10 mins)
- review of findings (research-based and anecdotal) of the impact of esports in K-12 (from organizations including NACEF, Acer, HSEL, etc.)
4. Common Concerns of esports (10 mins)
- exploration of equity plusses and minuses in esports
- look at health and emotional safety of player (to prevent player toxicity)
5. Starting an Esports Program (10 mins)
- presentation based on the work Intel and their partners have been doing in supporting the deployment of successful esports programs in K-12
6. Wrap-up, Q&A (5-10 mins)
-all participants will receive copies of an esports in K-12 white paper and a getting started guide
During the fall of 2019, the presenters published one of the first comprehensive reviews of esports in K-12 which can be found at https://www.k12blueprint.com/sites/default/files/attachments/Intel%20Esports%20in%20Education.pdf.
As a middle school teacher, Kailey is passionate about pursuing educational solutions that keep students at the forefront of their learning experience. She has taken this passion beyond the classroom to various onsite and virtual classrooms of teachers around the world, having authored various curricula and led webinars on education technology and pedagogical hotspots like NGSS, grammar, and esports. Kailey teaches 6th grade mathematics at an arts school, where students spend as much time in academic subjects as arts. Her involvement in Portland's theatre scene permits deeper levels of engagement with students as they explore where these two worlds intersect.
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