Nailed It! |
Explore and create : Creation lab
Monday, November 30, 1:00–1:50 pm PST (Pacific Standard Time)
Carl Hooker Dr. Adam Phyall Tana Ruder
This hands-on Nailed It! experience will have you re-creating presentation "masterpieces." Projects might not turn out great, but you will laugh, create and grow! There will not be a $10,000 prize there will be new ways for your learners to create engaging presentations showcasing their knowledge.
Audience: | Coaches, Teachers, Professional developers |
Skill level: | Intermediate |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: iOS Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Attendees will be able to participate with their wheelhouse of tools: Windows, MAC, or Google. |
Topic: | Creativity & curation tools |
Grade level: | PK-12 |
ISTE Standards: | For Educators: Designer
Empowered Learner
|
Additional detail: | Session recorded for video-on-demand |
This presentation is parodying the show Nail It! and will mimic its layout as much as possible (obviously minus the food & $10,000 prize.) The facilitators show the 'contestants' (attendees) a tech design to recreate. They will be given the recipe and ingredients needed to complete the task. (There will even be an opportunity for them to buzz in to get master help from the facilitators. Etc.)
There will be different presentation tools that can easily be adapted to every participants' resources at their educational institutions. It is truly to see that tools can be manipulated into creative engaging learning opportunities housed in presentational gamifiation.
It is one big Nailed It! contest with tech integration tools versus cookies. The entire audience will participate by recreating the activity we have created first.
There are two rounds for them to complete a task. Three contestants will be on display but the entire group will be encouraged to build in a manner they desire (table, partner, group, or individually.)
The first round will be shorter and with an easier design challenge. The second round will have a more detailed challenge.
A. Opening
B. Selection of displayed contestants
C. First Round Challenge Shared
D. First Round Competition
E. Winner Announced
F. Second Round Shared
G. Second Round Competition
F. Winner Announced
G. Debriefing
a. How the creations were done
b. How this process of gamifying learning tools could be applied to their own learners
c. Q & A
How do we use Tech for learning versus just using tech?
https://www.educause.edu/research-and-publications/books/educating-net-generation/using-technology-learning-tool-not-just-cool-new-thing
Learning First! https://www.edutopia.org/article/putting-learning-first-new-tech-tools
If you already have great tech tools, how can we dive further into them??? This session truly is just that. Let's get to the depth of learning without having to use the new shining tool. (However, new tools that allows all students to have a voice are amazing in their own right as well!)
Carl Hooker has been a part of a strong educational shift with technology integration during his 21 years in education. As Director of Innovation & Digital Learning at Eanes ISD, he has helped spearhead the program which put one-to-one iPads in the hands of all K-12 students in his 8000-student district. He's also the author of the six-book series titled Mobile Learning Mindset, a guide for teachers, administrators, parents and others to support and embrace mobile learning in our schools. He’s also a keynote speaker and a consultant for multiple school districts across the country.
Dr. Adam Phyall is a former high school science teacher and currently serving as the Director of Technology and Media Services for Newton County School System in Covington, GA. Throughout his professional career, Dr. Phyall worked extensively with Title I and Urban schools to improve technology integration with economically disadvantaged students. He has planned and developed Mobile Learning plans for school districts in Georgia and Missouri that have led to 1:1 device initiatives.
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