The BookTruck: Tacontento
Participate and share : Poster
Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)
Ricardo Espinoza Alvaro Gutiérrez Eugenio Nehme Lorenzo Nehme Pedro Aparicio
Elementary-aged students share video reviews of books read on a physical bulletin board in which observers can use the FlipGrid app with QR codes with augmented reality to view the videos. Students are encouraged to share their book reviews with others to generate interest in reading more books.
|Audience:||Teachers, Technology coordinators/facilitators, Library media specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||FlipGrid App
|Topic:||Innovation in early childhood/elementary|
|Subject area:||Language arts|
|ISTE Standards:||For Educators:
|Additional detail:||Student presentation|
The purpose of this session is to demonstrate how FlipGrid can be utilized to motivate and draw young readers towards great literature using concise but meaningful video book reviews generated by students themselves who have read the books and are motivated to share their experience so that other young readers can also enjoy those titles.
1. Participants will become familiar with FlipGrid software to share video book reviews generated by students.
2. Participants will learn how FlipGrid can be a great motivator to encourage and motivate readers and generate student responses to literature, and ultimately better reading comprehension.
3. Participants will explore a bulletin board connected to FlipGrid augmented reality and view student samples of video book reviews.
4. Participants will talk to students who created their book reviews and learn from their first-hand experience both about reading the books and how they created their video book reviews.
Video book reviews
EDU/X for Educators: Designing and Leading The Education Experience
Logic and Puzzles Can Increase Engagement and Build Problem Solvers
Using Design Thinking to Create Adaptive Learning Experiences for Gen Z Learners