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Edtech Advocacy &
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Creating Engagement in K-12 Computer Science Blended Learning Environments

Participate and share

Participate and share : Poster


Wednesday, December 2, 3:00–4:00 pm PST (Pacific Standard Time)

Rebecca Bersani  
Dr. Amy Rauch  

A successful computer science program requires active engagement, whether teaching from the classroom or remote. Explore engaged and static learning, and learn how to identify authentic approaches to creating engaging classrooms. Leave with ideas for student activities that create collaboration in the classroom or from home.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: Not applicable - this presentation will be conducted without technology.
Topic: Computer science & computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.
Related exhibitors:
Codelicious

Proposal summary

Purpose & objective

Educators will be able to identify how to create an engaged learning environment with computer science, whether you are teaching in-classroom or virtually. Engaged students are essential to building the critical thinking, collaboration, and communication skills that are indicative of career readiness.

Educators will be able to iterate on a sample Scratch activity from Codelicious curriculum to create engagement, whether in their own classroom or virtually. Scratch is an open-source block coding program developed by MIT to introduce students to coding principles in a fun and engaging way.

Educators will be able to cite evidence of a school that created classroom engagement in their computer science courses through Codelicious curriculum. The presentation will include a short case study that includes student and educator testimonials.

Outline

1) Discussion about engaged learning with computer science - both in classroom and virtually
2) Blue Academy case study about student engagement with the Codelicious Curriculum
3) Scratch activity walk-through
4) Q&A

Supporting research

Study about Engaged Learning by Stanford University in 2016: https://edpolicy.stanford.edu/sites/default/files/publications/student-engagement-assessments-final.pdf
Student Results shown through an Engaged Learning model: https://www.edweek.org/ew/articles/2015/08/05/students-learn-best-in-an-engaged-classroom.html
TED Talk from Hadi Partovi:
https://www.youtube.com/watch?v=m-U9wzC9xLk&feature=youtu.be
Student Results shown through a Static Learning model: https://digitalpromise.org/2014/07/30/schools-see-results-with-competency-based-learning/

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Presenters

Photo
Rebecca Bersani, MSD Decatur Blue Academy
Photo
Dr. Amy Rauch, Codelicious

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