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Combining Making, Computer Science and Machines in the Elementary Classroom

Participate and share

Participate and share : Poster


Saturday, December 5, 12:30–1:30 pm PST (Pacific Standard Time)

Anna Blake  
Learn about the machines, projects and CS standards that have worked in one school's elementary classrooms. Explore machines such as Carvey, Glowforge and Camio, and walk away with ideas, project themes and ways to incorporate making into computer science curriculum.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Maker activities & programs
Grade level: PK-5
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Related exhibitors:
VEX Robotics, Inc.

Proposal summary

Purpose & objective

Participants will walk away with project ideas, knowledge of making in the classroom and how making combines with computer science.

Participants will also see examples through pictures and videos of children designing and creating making projects connecting to K-5 curriculum and also using computational thinking.

Participants will walk away with lesson plans, activities, and strategies to implement this curriculum in their own classroom.

Outline

My session will be split into three parts. I will talk about making and machines, project-based learning with CS, and Virtual Learning with CS. Through looking at these three topics, I will give examples, and lessons for educators to implement all three in their new fall curriculum.

Supporting research

https://www.edutopia.org/blog/maker-movement-moving-into-classrooms-vicki-davis

https://www.iste.org/explore/ISTE-blog/Inexpensive-making-in-the-classroom

www.efsd.net

www.remakelearning.org

More [+]

Presenters

Photo
Anna Blake, Elizabeth Forward School District

Anna V. Blake is an Elementary Technology Integrator teaching Computational Thinking and Computer Science at Elizabeth Forward School District in Elizabeth, PA. Anna teaches over 400 children the fundamentals of computational thinking and computer science to grades K through 5 with applications like VEXcode VR, and Swift Playgrounds to robotics like BeeBots and Parrot drones. She has presented at the Sonoma County Remake Summit '18, TRETC '19, TRETC '20, PETE&C '19, PETE&C '20, STEAM Summit at AIU3 '19, ISTE19, and ISTE Tools That Work '20 about computational thinking and making in the elementary school setting.

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