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Boosting Creative Confidence With Invention Literacy

Listen and learn

Listen and learn : Snapshot

Monday, November 30, 11:30 am–12:15 pm PST (Pacific Standard Time)

Colleen Graves  
In this dynamic talk, you'll learn how teaching invention literacy will help your students see the world as reformable. You'll learn how to introduce material exploration, open projects, documentation as evaluation and boost creative confidence in all students.

Audience: Curriculum/district specialists, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Creativity & curation tools
Grade level: PK-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

I will be sharing my process for implementing invention literacy with multiple age groups. By sharing all I've learned from these attempts, participants will learn the challenges and successes of instituting maker education into a traditional school setting. Participants will also walk away with student reflection guides and multiple methods for boosting creativity in all students.


Participants will learn many methods for sparking creativity in students by sharing invention literacy, maker education, and half-baked prototypes. They'll learn how to empower teachers on campus so their learners will be empowered and confident makers. Plus, they'll be given ideas for inventive material use that will build curiosity about the way our world works. Lastly, they'll be given a method for documenting and student reflection that will ensure that trials and mistakes are rewarded as part of the learning process.

Supporting research

Invent to Learn by Sylvia Martinez and Gary Stager
Maker Centered Learning:Empowering Young People to Shape their Worlds
Makeology: Makers as Learners
STEAM Makers by Jackie Maslyk

More [+]


Colleen Graves, JoyLabz

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