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Sound, Sketch, Story! Tech-Savvy Tools to Meet Learners Where They Live

Explore and create

Explore and create : Creation lab


Saturday, December 5, 9:45–11:15 am PST (Pacific Standard Time)

David Gaudet  
Learn how to use these four apps: sketch animation, digital audio recording, graphic design and video-rendering. Following "demo-and-do," participants will learn how to post to Instagram as a means of reaching their students outside of classrooms.

Audience: Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: Mac, PC
Participant accounts, software and other materials: Given the ground to cover in this creation lab, there will be minimal time allotted for finding, loading, and opening accounts in any of the following, during the lab. It is therefore strongly recommended that participants open accounts/download the following. Note, Videoscribe is NOT a free app, but does offer a free trial. Therefore, it is recommended that participants refrain from acquiring an account until 1-2 days before the conference, unless they intend to use the app going forward, and have accessed funding to do so. I use Adobe Creative Cloud to access both Audition (audio recording) and Spark (graphic design). Adobe offers a reduced rate for faculty, and may also have a free trial on these apps prior to the conference. Canva and Headliner, as of this writing are free.

- Videoscribe (sketch animation)
- Audition, Audacity, Garageband or similar (audio recording)
- Spark or Canva (graphic design)
- Headliner (video rendering with captions)
- Instagram and/or TikTok account (Twitter, LinkedIn and YouTube will be mentioned in the lab as well)

Topic: Storytelling/multimedia
Grade level: Community college/university
ISTE Standards: For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

The overall purpose of this Creative Lab is twofold:

a) familiarize participants with a suite of technologies that they can use to produce engaging educational aids and/or communications tools for learners; and:

b) provide best/effective practices for strategically disseminating their content through social media platforms.

Upon completion of this Creative Lab, participants will be able to:
a) create a simple graphic and text animation on Videoscribe.
b) create a short voice recording on an audio recording app.
c) create a simple graphic on Canva or Adobe Spark
d) create a simple video (using all above assets) on Headliner, including close-captioning
e) post their video to social media platforms including Instagram and TikTok.

Outline

There is a significant amount to be covered in this 90 minute session, but it will be organized and executed as follows:
00-5 minutes: Introduction and ice-breaker
5-20 minutes: Demo-and-Do Videoscribe (Digital animation)
20-35 minutes: Demo-and-Do Audition/Audacity (Voice recording)
35-50 minutes: Demo-and-Do Canva/Spark (Social Media Graphic)
50-75 minutes: Demo-and-Do Headliner (video production)
75-90 minutes: Demo-and-Do Instagram (Social Media posting)

This is a very high-level training program, so bare essential examples will be used, demonstrated and completed by participants.

Presenter will perform the skill demonstration within the first 5 minutes of each section, then work his way around the room to assist individuals and comment on their progress

Supporting research

Aleksandrova, Y., & Parusheva, S. (2019). Social Media Usage Patterns in Higher Education Institutions - An Empirical Study. International Journal of Emerging Technologies in Learning, 14(5), 108–121. https://doi.org/10.3991/ijet.v14i05.9720

SketchStory: Telling More Engaging Stories with Data through Freeform Sketching. (2013). IEEE Transactions on Visualization and Computer Graphics, Visualization and Computer Graphics, IEEE Transactions on, IEEE Trans. Visual. Comput. Graphics, (12), 2416. https://doi.org/10.1109/TVCG.2013.191

Gleason, B. bgleason@iastate. ed., & von Gillern, S. samvong@tamu. ed. (2018). Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education. Journal of Educational Technology & Society, 21(1), 200–212. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&db=ofs&AN=127424791&site=eds-live&scope=site

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Presenters

Photo
David Gaudet, Southern Alberta Institute of Technology

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