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5 keys for innovation with agile in educational settings

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Participate and share : Poster


Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)

Pamela Mendoza del Solar  
We will share what we've learned, as well as some advice from our experience using agile methodologies for innovation in a network of schools to help our students improve math skills, to help teachers improve their teaching skills, and to help our students keep learning during the COVID-19 isolation.

Audience: Chief technology officers/superintendents/school board members, Coaches, Curriculum/district specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Participant accounts, software and other materials: none
Topic: Innovative learning environments
Grade level: PK-12
ISTE Standards: For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Understanding agile methodologies is not difficult, difficulty arises during their application.
The purpose of the presentation is that participants learn what to take into account when they want to use agile to innovate in education.
Participants will reflect on our learning around this 5 questions: (i) why is this innovation necessary and what problems do you want to solve? (ii) who can be involved in the team and how diverse could the team be? (iii) how ready is the team to work with agile methodologies and how much flexibility do they have for learning new concepts and working methodologies? (do they have tolerance towards change? Are they user centered? Do they like receiving feedback? Can they handle uncertainty?) (iv) is the organization ready to support or accept innovation? And (v) how can we balance recommendations from education experts with end user’s needs and expectations?

Outline

• Content: A power point presentation with text, photos and a video. Audience interaction with some polling platform (maybe slido). If possible, I would like to do some simple exercise. Each participant will need a blank sheet of paper and a pen.
• Time: the whole presentation will have a duration of 30 minutes. Interaction with audience through polling platform or paper exercise will have a duration of 10 minutes maximum. The video is 2 minutes long.
• Process: one or two polling activities, one peer to peer interaction and the exercise with the paper.

Supporting research

Salza, P., Musmarra P. & F. Ferrucci. (2018)
Agile methodologies in education: a review: bringing methodologies from industry to the classroom

Krehbiel, T. & others (2017)
Agile manifesto for teaching and learning

Steward, J. & others (2009)
Evaluating agile principles in active and cooperative learning.

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Presenters

Photo
Pamela Mendoza del Solar, Innova Schools

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