Makerspaces, Design Thinking + Play for Online Learning |
Participate and share : Poster
Friday, December 4, 1:30–2:30 pm PST (Pacific Standard Time)
Caitlin Quarrington Abbey Ramdeo
Tinkering, making and design thinking all integrate hands-on STEM and problem-solving. We will look at how to create a virtual makerspace and leverage online learning. Learn how makerspaces can be incorporated into diverse contexts, regardless of budget or space, and get support for creative prompts and project ideas.
Audience: | Coaches, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Laptop: Chromebook, Mac, PC |
Topic: | Maker activities & programs |
Grade level: | PK-12 |
Subject area: | STEM/STEAM, Computer science |
ISTE Standards: | For Educators: Designer
Innovative Designer
|
This section makes connections between creativity and design thinking/engineering design, makerspaces, and STEM curriculum. Fostering creative problem-solving through prototyping and iterative design builds opportunities for students to experiment with real-world applications of knowledge. Further, the design thinking cycle presents a powerful framework for education, where interdisciplinary connections can be made and user-centered solutions can be explored.
We'll introduce several tech-based tools for virtual creation and making, including Tinkercad, Scratch, and Chrome Music Lab. By leveraging technology for tinkering exploration, students explore project-based learning in hands-on ways - even when learning online.
The session will also share prototyping as a way of visually presenting ideas and facing real-world challenges, emphasizing applicability to current issues students face, and connections to relevant STEM curriculum. Through this session, educators will feel equipped with theory and experiential knowledge of ways in which iterative design, creativity prompts, and maker education can play a part in supporting students in diverse learning environments.
There are a multitude of resources that both presenters have used to inform this work, in particular the elements of design thinking and how it connects to makerspace education. Some of this research includes:
IDEO's Design Thinking Framework: https://www.ideou.com/pages/design-thinking
IDI's Innovation Design Process: https://idi.thelearningexchange.ca/about-innovation/
Stanford's dSchool Virtual Crash Course in Design Thinking: https://dschool.stanford.edu/resources/a-virtual-crash-course-in-design-thinking
Stanford's K12 Lab Network Wiki for Design Thinking: https://dschool-old.stanford.edu/groups/k12/
The Art of Education University: https://theartofeducation.edu/2016/01/18/turn-stem-to-steam-with-the-design-thinking-process/
15 TED Talks that Inspire Design Thinking: https://blog.logodesignguru.com/15-ted-talks-inspire-design-thinking/
As an educator, researcher, and science communicator, I have worked in STEM education for over 15 years in K-12 classrooms and beyond. Currently with the non-profit Actua, I design creative, innovative learning experiences for youth and teachers across Canada. Actua's professional development initiatives build meaningful relationships between teachers and post-secondary programs, creating interdisciplinary connections for hands-on exploration. My areas of expertise include design thinking, digital literacy including AI, and Indigenous STEM education. I have an MA in Critical and Creative Thinking (UMass Boston) and a B.Sc. Honors and B.Ed. specializing in secondary science.
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